[Add]'renderdist' keyvalue for all entitys that are able to use holograms (it specifies how far away the effect begins)
[Add]'stopsounds' which is the same ConCommand as 'stopsound' but without the need for cheats being enabled
[Add]Devs & Donators having the Custom Color set on Chat, Scoreboard, TargetID & Deathnotice
[Add]Command 'rcon_say' which is mostly used by HLSW to display the right name instead of just Console (name must match one of those in cfg/allowed_admin_names.cfg)
[Add]Per Map Particle Loading via Manifest file in the following format: particles/particles_.txt (the format inside of the file is the same as for the default manifest file also in that directory)
[Add]'bot_add' ConCommand (pretty much the same as 'bot')
[Add]'[Beta]' GameModeTag while being in Beta Development & '[L]' GameModeTag when running an Listen Server
[Add]Usage Description for ConCommand 'playgamesound' when no Argument is given
[Add]ConVar 'cl_restrict_server_commands' ( which was removed by valve ) to prevent server executing commands on the client
[Add]Addon System (loads every folder as game folder under add-ons that contain a info.txt with the exception for ep2, episodic, lostcoast, css, dod and hl1 which only get loaded when the correspondenting mount is enabled)
[Add]ConVar 'motdurl' any url used with this ConVar (change it's value to 'none' or simply '' to use the motdfile ConVar) will automatcally get's the current version string passed trough (PHP: $_GET["version"]) which makes the MOTD more dynamic, feel free to request more...
[Add]ConVar 'sk_bigmomma_meelee_range' which specifies the distance in units where BigMomma will try to run after you to meelee attack you
[Add]New Spawnflag on 'point_viewcontrol' which gives the ability to hid the affected players hud for clear view
[Add]'server_default.cfg' and 'listenserver_default.cfg' to provide basics for a successful server setup
[Change]Made ConVar 'r_rainwidth' a non-Cheat (request by Tysn for harvest)
[Change]Dedicated Server Console Messages are now Red Colored
[Change]Join/Leave Messages are now Green Colored
[Change]Namechange Messages are now Orange Colored
[Change]Teamchange Messages are now Brown Colored
[Change]Tickrate has been limited to 66 because any higher can cause problems
[Change]Handling for SteamID. (Now OC shouldn't be affected by an SteamID change anymore)
[Change]completly disabled 'ch_createapc' for now
[Change]Removed Lives from saving over Transistations as it's causing problems
[Change]Removed Coloring of the Scope for the Sniper
[Change]Map Overview will now automatically turn on when it's available
[Change]ConVar 'sv_allowgaussjump' & 'sv_tauplayerradiusdmg' is now a non-cheat ConVar
[Change]Entity 'item_ammo_crate' now uses proper models for Crossbow Bolts, Combine Balls and 357 Ammo
[Change]ConCommand 'fov' is now a non-cheat command and locked to 75-90
[Fix]'npc_apcdriver' spawnflags 'No Rocket Attacks' & 'No Gun Attacks' being useless
[Fix]Player MuzzleFlash turning on when Assassin or Barney started shooting, which was caused by an Angle fix for the MuzzleFlash added in 1.34
[Fix]Local Player being visible in 'point_viewcontrol' even when the flag 'Player Invisible' was set
[Fix]Rare Crash in Ammo Hud caused by Scripted Weapons
[Fix]LivesCounter Panel not hiding when the Player is dead under some circumstances
[Fix]Rare Crash caused by Waypoints
[Fix]Clients able to use ConCommands 'rr_reloadresponsesystems' & 'sv_soundlist_dump' & 'sv_soundemitter_flush' & 'sv_soundemitter_filecheck' & 'sv_findsoundname' to lag/crash servers
[Fix](Team)Score can't go negative when using 'game_score' even with the Negative Flag set
[Fix]Lives going negative in some circumstances
[Fix]Calling FireUser* required a String Argument even tough Hammer didn't say so
[Fix]Input 'Kill' and 'KillHierarchy' & ConCommand 'ent_remove_all' being able to remove players which caused problems and in some cases a crash
[Fix]ConCommand 'ent_setname' not being able to handle special identifiers like '!self'
[Fix]Crash caused by entity 'game_ui' when a player that is affected by it disconnects
[Fix]'npc_antlion' and 'npc_antlionworker' not being able to burn
[Fix]'npc_combine_camera' not firing 'OnDeath' & 'OnLostEnemy' & 'OnLostEnemyLOS' & 'OnLostPlayer' & 'OnLostPlayer' Output
[Fix]Rare Crash caused by 'npc_mortarsynth'
[Fix]Entity 'logic_measure_movement's Input 'SetMeasureTarget' & 'SetMeasureReference' & 'SetTarget' & 'SetTargetReference' not handling '!activator' & '!caller'
[Fix]'prop_vehicle_jeep' turning into an 'prop_vehicle_jeep_episodic' even episode two isn't enabled
[Fix]'ch_createjalopy' being usable when cheats are enabled even tough EP2 isn't enabled causing the Server to crash
[Fix]'showtriggers_toggle' being usable without cheats (a leftover from some old beta testing)
[Fix]'point_viewcontrol' not turning off on the end of a map which causes render errors
[Fix]'trigger_playermovement' not properly removing forced duck from player when leaving the trigger
[Fix]Player getting negative Score even 'sv_allownegativescore' is set to 0
[Fix]Entity 'func_tank' and subclasses spamming the console with 'Ammo Remaining' Messages
[Fix]Entity 'func_tankairboatgun' & 'func_tankphyscannister' not firing Output 'OnFire'
[Fix]Airboat 'prop_vehicle_airboat' causing a crash when calling for example the 'EndGame' Input of a 'game_end' while a player drives it
[Fix]'func_precipitation' not showing up on monitors ( no reflective glass support yet )
[Fix]OC Map Particle Loading not working ( Particles {} in
[Fix]Weapon 'weapon_sniperrifle' not zooming out while reloading (thus not zooming back in after reload too)
[Fix]Map Overview not being at the right position (was conflicting with the score panel)
[Fix]MOTD and Map Briefing showing up on Background and Commentary Maps
[Fix]Entity 'trigger_serverragdoll' not respecting Filter Flags
[Fix]BigMomma spit colliding with brush trigger
[Fix]Cleaned BigMomma's AI a bit to let it use Spit, Meelee and Headcrab spawn use more smoothly (it isn't perfect but better then before)
[Fix]Bigmomma not fading away when dead
[Fix]Alien Grunt trying to kill Enemy Hornets
[Fix]NPC 'monster_alien_controller' hurting other alien controller with their attack which are in the same team
[Fix]physics objects that are stored into the inventory now also force their childs to be nodraw (fixes things like env_sprite glowing at the players position)
[Fix]Rare Crash on client while processing entity data
[Fix]Airboat Gun not using the right Ammo HUD
[Fix]Player being able to block 'item_ammo_crate' Entitys by constantly pressing USE at it