Search found 78 matches

by fustrun
Sat Mar 26, 2011 1:36 am
Forum: General Discussion
Topic: Burst Fire as Primary fire ?
Replies: 3
Views: 3942

Re: Burst Fire as Primary fire ?

Noted, happy to help, here it is :) "WeaponData" { // Weapon data is loaded by both the Game and Client DLLs. "printname" "M16A4" "viewmodel" "models/weapons/v_rif_famas.mdl" "playermodel" "models/weapons/w_rif_famas.mdl" "an...
by fustrun
Tue Mar 22, 2011 10:39 pm
Forum: General Discussion
Topic: Burst Fire as Primary fire ?
Replies: 3
Views: 3942

Re: Burst Fire as Primary fire ?

Nevermind, got it.
by fustrun
Tue Mar 22, 2011 10:14 pm
Forum: General Discussion
Topic: Burst Fire as Primary fire ?
Replies: 3
Views: 3942

Burst Fire as Primary fire ?

I have a custom weapon scripted to fire burst as primary and semi as secondery and when i try to fire a burst it dosent fire or fires one bullet in a a very high fire rate, but if i switch between them "firetype1" - "firetype2" the burst is working great as secondary and the prim...
by fustrun
Tue Mar 22, 2011 9:11 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Ok, what if i edit the maps them selves ? and then copy them to the second computer will that work ? using OC of course and by edit i mean add music cues.
by fustrun
Tue Mar 15, 2011 7:34 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Anyone knows ? is it possible ?
by fustrun
Sat Mar 12, 2011 1:34 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Since i'm no coder could you give me an ecample with a mappadd script ? thanks !
by fustrun
Fri Mar 11, 2011 12:24 am
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Man this turnes out to be more complicated then i thought . . thank you again for taking the time and explaning this.
All i want is just a "step on" trigger, you step on the radius and the music kicks in and dosen't loop, and can't be retriggered.
any simple way to acheive this ?
by fustrun
Fri Mar 11, 2011 12:10 am
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

This makes sense . . and that's must be the reason why it plays twice . . must be some other ambient trigger that been replaced with my song near by . . well when i put it under the "add" section i understand you don't use "classname" but just add it regulary like this Add { &quo...
by fustrun
Thu Mar 10, 2011 11:25 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Ok some new development, i'm trying to add 2 ambient_generic's in one map and it starts to mess things up . . am i limited to 1 in each map ? and sometimes i get the song triggered twice . . this is how i wrote it in the mapadd. Modify { ClassName { "worldspawn" { "disableareaportals&...
by fustrun
Thu Mar 10, 2011 10:18 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

But is there anything wrong with the way i'm doing it now ? like i stated above ?
by fustrun
Thu Mar 10, 2011 9:54 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Well i tried the "easy" way and it just dosen't work, it gives me the same console spamming thing, and the hard way just removes ALOT of the sound from the game like gunshots and voice actiong . . i think the only thing it dosent remove is footstpes :S Is there a problem with the current w...
by fustrun
Thu Mar 10, 2011 8:51 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Just tried it, an mp3 file gives out the same error, and i have no idea how to create a custom script file, is there any way to precache it in the d1_trainstation-01 cfg file ? EDIT- I'm awesome :D pre cached it in the "game_sounds_ambient_generic.txt" file and it works ! Thank you for the...
by fustrun
Thu Mar 10, 2011 8:42 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

mp3 would actually make my life even easier ! so no need to precache the file if it's MP3 ? and i leave the script written as it is now and it should work ? So your ditching all your current main menu tunes that you have now ? since it's based on a tune from the HL2 score or it's ok since it's Valve...
by fustrun
Thu Mar 10, 2011 7:51 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Oh sure man no problem, i guess i'll have to cross my fingers for w0rf0x to make an apperance and by the way i'd be happy to compose a tune for you guys so if w0rf0x and you are up for it we can discuss of what you would like to hear from me, because i really love your mod and i really want to give ...
by fustrun
Thu Mar 10, 2011 7:21 pm
Forum: General Discussion
Topic: Adding a Music Cue with Mappadds ?
Replies: 35
Views: 19815

Re: Adding a Music Cue with Mappadds ?

Oh i thought that your swammped with tracks ! didn't think you'd be intrested :P I linked my channel in the previous page check it out and if you like what you hear i might compose something for your upcoming release :) btw any idea on that problem i posterd ? i just composed a cue and i want to use...