Search found 3237 matches
- Fri Apr 27, 2012 7:22 pm
- Forum: WIP Modeling
- Topic: [WIP] Human Grunt Players (with a difference)
- Replies: 60
- Views: 75802
Re: [WIP] Human Grunt Players (with a difference)
^ Didn't expect that, good to hear! The mod needs these!
- Mon Mar 19, 2012 11:26 pm
- Forum: WIP Modeling
- Topic: Tau Cannon (Gauss)
- Replies: 26
- Views: 30940
Re: Tau Cannon (Gauss)
Looks good, No Crits... will wait to see how the skin turns out.
- Fri Feb 17, 2012 4:09 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 86794
Re: cnc_onslaught (Now Accepting beta testers, PM me)
I've got some of those custom assets, laying around somewhere, though bare in mind its from you old builds. (Only stuff like sounds and textures).
- Sat Jan 14, 2012 4:51 pm
- Forum: Map Releases
- Topic: oc_Outhouse
- Replies: 13
- Views: 20157
Re: oc_Outhouse
Sounds like a good idea.
The timer you can fix with a modify.txt if you wanted to put out a quick fix for server ops.
The timer you can fix with a modify.txt if you wanted to put out a quick fix for server ops.
- Sat Jan 14, 2012 3:42 pm
- Forum: Map Releases
- Topic: oc_Outhouse
- Replies: 13
- Views: 20157
Re: oc_Outhouse
Congrats on taking the effort to make your map look nice.
When I get time, I'll be sure to dl and test it next time I fire up OC.
Also add a pic or two here as well
Edit: I've featured it on the mapdatabase.
When I get time, I'll be sure to dl and test it next time I fire up OC.
Also add a pic or two here as well
Edit: I've featured it on the mapdatabase.
- Sat Dec 03, 2011 10:48 pm
- Forum: General Discussion
- Topic: Podcast17 talks about Obsidian Conflict
- Replies: 27
- Views: 17133
Re: Podcast17 talks about Obsidian Conflict
http://www.podcast17.com/episodes/163/
Media Blitz
00:30:20 · Obsidian Conflict – Devblog Video #1.
Almost missed this^^
Media Blitz
00:30:20 · Obsidian Conflict – Devblog Video #1.
Almost missed this^^
- Sat Dec 03, 2011 9:35 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 211283
Re: oc_diving_v9 (FIXED... maybe)
idkw but I love this video, I think its the music that does it for me:
[BBvideo 425,350][/BBvideo]
[BBvideo 425,350][/BBvideo]
- Tue Nov 29, 2011 4:07 pm
- Forum: General Valve
- Topic: General Valve Game Screenshots/Videos
- Replies: 394
- Views: 211742
Re: General Valve Game Screenshots/Videos
[BBvideo 425,350][/BBvideo]
- Sun Nov 20, 2011 1:21 pm
- Forum: News Archive
- Topic: Obsidian Conflict Devblog Video #1
- Replies: 51
- Views: 62185
Re: Obsidian Conflict Devblog Video #1
Just wanted to say a big thankyou to all the guys working on this old and new you've done a grand job with this mod over the years. But I really want to say thankyou to the new guys coming here working with W0rf0x & Co, seeing the potential in this mod. Time for the community to step up a gear a...
- Mon Nov 14, 2011 8:38 pm
- Forum: News Archive
- Topic: Merry Christmas!
- Replies: 55
- Views: 60326
Re: Merry Christmas!
Hi guys, dont be too hard on Disconnected, he has some valid points. For us forum goers we've been able to see the team taking on new team members here n thar, the team has probably doubled in the past year. So there is a hint for us that something is going on. But for everyone else it can seem like...
- Tue Nov 08, 2011 10:18 am
- Forum: Map Releases
- Topic: Half Life Deathmatch:S Modified to Obsidian Team Deathmatch!
- Replies: 18
- Views: 27652
- Tue Nov 08, 2011 10:15 am
- Forum: Map Releases
- Topic: Post your awesome hammer prefabs/vmf's here!!
- Replies: 53
- Views: 64488
Re: Post your awesome hammer prefabs/vmf's here!!
Ok, here goes, Valve game mapadds I've worked on for OC: (CSS) Released: http://dl.dropbox.com/u/38085756/oc_files/css_released_mapadd_vmfs.rar de_prodigy de_nuke de_chateau de_dust de_dust2 de_aztec Unfinished: http://dl.dropbox.com/u/38085756/oc_files/css_unreleased_mapadd_vmfs.rar de_train (70%) ...
- Tue Nov 08, 2011 9:09 am
- Forum: Map Releases
- Topic: dod_kalt & dod_colmar Mapadds v5
- Replies: 31
- Views: 39046
Re: dod_kalt & dod_colmar Mapadds v5
http://dl.dropbox.com/u/38085756/oc_files/dod_kalt_mapadd.vmf http://dl.dropbox.com/u/38085756/oc_files/dod_colmar_mapadd.vmf You're better of adding them as seperate weapons, .vmfs are there if you're really interested. Also add the pistols to spawnitems on the colmar mapadd if you do decide to upd...
- Thu Oct 27, 2011 7:47 pm
- Forum: Mapping Help
- Topic: Problem with cubemaps, refractions are shiny
- Replies: 3
- Views: 10122
Re: Problem with cubemaps, refractions are shiny
Check if the skybox textures you are using are HDR textures. Check if the problem does not exsist when compiling LDR. Also have you added any sprites to the map? Try going around and using picker;ent_fire !picker kill on all your sprites before building cubemaps. And try disconnect and loading a dif...
- Thu Oct 13, 2011 4:31 pm
- Forum: Map Releases
- Topic: de_aztec_mapadd_v2
- Replies: 16
- Views: 24352
Re: de_aztec_mapadd_v2
Updated I hope it resolves some of the issues for you guys.
Though tbh my oc mapping days are very limited, I'm willing to give out vmfs to all my work if you guys want it?
Though tbh my oc mapping days are very limited, I'm willing to give out vmfs to all my work if you guys want it?