Search found 438 matches

by RocketRunner
Fri Nov 02, 2012 7:58 am
Forum: Server
Topic: About banning or votekicking annoying/disturbing players
Replies: 15
Views: 23143

Re: About banning or votekicking annoying/disturbing players

It doesn't have to be some complex, live-updates thing, just some small datasheet/database that's updated regularly when a trouble player pops up. You know, a "Unified Admin's Player Watch" thing.
by RocketRunner
Sat Oct 27, 2012 11:32 am
Forum: Server
Topic: About banning or votekicking annoying/disturbing players
Replies: 15
Views: 23143

Re: About banning or votekicking annoying/disturbing players

I had an odd thought: this mod's playerbase is so small that we could feasibly set up a "trouble player watch" system.
by RocketRunner
Mon Oct 08, 2012 8:48 am
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 32058

Re: Black Mesa - Whatcha think about' it?

Just keep firing a lot of grenades, more nades than before you did in HL1. Trust me, the part at the tentacle is harder than before, I had to save that part like 35 times, and died over 111 times.Not joking, I counted every single death and try.Even being so careful, I got random deaths, yes.If one...
by RocketRunner
Sat Oct 06, 2012 11:14 am
Forum: General Valve
Topic: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread
Replies: 76
Views: 78225

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

I must say, I think CS:GO could shape up to be the Condition Zero to CS: Source.
by RocketRunner
Sat Oct 06, 2012 11:13 am
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 32058

Re: Black Mesa - Whatcha think about' it?

There's a lot of nice touches to love about it, but I dislike how jumping works and how the weapons are nerfed. On the other hand, you can now shoot turrets to kill them easily.

I'm effing stuck on Blast Pit. I think the speed at which Gordon moves on ladders throws me off.
by RocketRunner
Sat Sep 29, 2012 8:45 am
Forum: WIP Modeling
Topic: Tau Cannon (Gauss)
Replies: 26
Views: 30919

Re: Tau Cannon (Gauss)

I dunno, it looks awkward with the Gravity Gun, but given how far forward it is on the Tau Cannon, it might make sense. Maybe not for reducing recoil, but stability is sort of the same thing anyways. I'd recommend looking at the viewmodel for the Negev in CS:GO for reference. (Granted, that gun is r...
by RocketRunner
Fri Sep 14, 2012 8:58 pm
Forum: WIP Modeling
Topic: Tau Cannon (Gauss)
Replies: 26
Views: 30919

Re: Tau Cannon (Gauss)

Presumably, the side-grip helps nullify the end-user recoil.
by RocketRunner
Fri Sep 07, 2012 9:35 pm
Forum: WIP Misc
Topic: Sinfect's Animation Corner
Replies: 23
Views: 30022

Re: Sinfect's Animation Corner

The Mateba, eh?
by RocketRunner
Sun Sep 02, 2012 12:15 am
Forum: The Other Gallery
Topic: General Non-Valve Video Game Screenshots
Replies: 994
Views: 421616

Re: General Non-Valve Video Game Screenshots

Is Iron Brigade any good?
by RocketRunner
Sat Aug 25, 2012 11:55 am
Forum: WIP Modeling
Topic: Tau Cannon (Gauss)
Replies: 26
Views: 30919

Re: Tau Cannon (Gauss)

That'd be a nice detail, but you'd have to figure out where the light source is coming from.
by RocketRunner
Sat Aug 25, 2012 11:53 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Data Theft Map Concept
Replies: 4
Views: 11042

Re: Data Theft Map Concept

This sounds like a blend of usual Hoard Mode gameplay and the gameplay of some OC maps.

Still workable, though.
by RocketRunner
Sat Aug 18, 2012 8:31 pm
Forum: The Outside World
Topic: What are you listening to?
Replies: 1258
Views: 579606

Re: What are you listening to?

[BBvideo 425,350][/BBvideo]
by RocketRunner
Sat Aug 18, 2012 8:29 pm
Forum: General Valve
Topic: General TF2 Thread
Replies: 114
Views: 90712

Re: General TF2 Thread

Man, MVM is hectic on the Mannworks map.
by RocketRunner
Sat Aug 11, 2012 2:45 am
Forum: The Other Gallery
Topic: Figures
Replies: 78
Views: 72688

Re: Figures

Nice Duke Nukem statue. Was that from that Balls Of Steel Edition of DNF?