[SourceMod] Smart Regeneration

Misc Releases such as Textures, Choreo, Tools, and even Sound.
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What do you think?

Good idea
17
74%
Oh god, not again
6
26%
Meh..
0
No votes
 
Total votes: 23

Q_Q
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[SourceMod] Smart Regeneration

Post by Q_Q »

Hi guys.
I'm new to the forums, but I've already made stuff, you might like.

Personally, I like health regeneration in games. Its not fun to count every hit point.
BUT usually, regeneration is quite simple. It just heals you up completely.
This is not very realistic or balanced.

I've introduced "new" regeneration system.
It ONLY regenerates health by portions.
For example:
If you got 100hp but got hit by 1 or 10 damage, you'll quickly regain health.
But if you hit hard, like 30hp left, you'll only regenerate up to 50hp.
Easy.
Right now its:
0 > 25 > 50 > 75 > 100
If you're in between, you'll regenerate to higher value.
This is pretty good, so if you got some flesh wound, just wait and replenish your health.
But if you're hit hard, you still need medical assistance from team mate or health pack.

DOWNLOAD:
http://www.filefront.com/14135179/%5Bsm ... _regen.zip

P.S. Source code inside
P.P.S. Sorry for my bad English.
Last edited by Q_Q on Mon Jul 27, 2009 9:51 pm, edited 2 times in total.
fug4life
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Post by fug4life »

It saounds good, though I wouldn't want every server to run like this, I like choice and the original gameplay mechanics of healing in oc.

Anyhow good work.
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Shana
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Post by Shana »

I kinda like the idea, its good it doesnt always regenerate full health, otherwise people would only rely on the health regenerate instead of other players healing them.

Dont know if im going to use it though.
Q_Q
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Post by Q_Q »

Well, it always could be optional. Like CVAR.

Personally, I want it so I've coded a plugin.
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Keychain
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Post by Keychain »

Medkits > Regeneration
Q_Q
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Post by Q_Q »

Keychain wrote:Medkits > Regeneration
Thats why its "smart".
It only heals a bit. D:
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destiny
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Post by destiny »

So let me get this straight for myself.
It healls you but if your damaged alot it wont completly heall so the medkits will still have a main function in healing.
Sounds smart.
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Keychain
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Post by Keychain »

Please add a "Meh" or a neutral option to this poll.
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JerC
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Post by JerC »

Keychain wrote:Please add a "Meh" or a neutral option to this poll.
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
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Post by Q_Q »

I can't.
Admin should do that.
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laserrobotics
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Post by laserrobotics »

This sounds neat, but maybe there should be levels every 10 points instead of 25. Healing all the way up from 76 to full health is a bit much...

This should also be something that is switchable, i.e. there should be a command to turn it off/on if it is added.
DNsatan
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Post by DNsatan »

good plugin only thing is it spams the console something shocking if you leave while getting healed is there a way to fix that?
it says
[SM[ Native "GetClientHealth" reported: Client 2 is not game
[SM] Displaying call stack trace for plugin "smart_regeneration"
[SM] [0] line 34, /home/groups/sourcemod/upload_tmp/phpIZUS6Sr.sp::Regeneration<>
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Post by Gary »

I like it, this way people can't just stand behind a wall and have full health again but still have a decent amount of health if there is no one to heal you.
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Vasili
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Post by Vasili »

Good system, kinda like Far Cry 2s system.
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Re: [SourceMod] Smart Regeneration

Post by Misfire »

can someone reupload this?
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