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Re: OC Lounge

Posted: Mon Mar 26, 2012 6:47 am
by Linkmister
Hi guys, I'm still alive.

[BBvideo 425,350][/BBvideo]

Re: OC Lounge

Posted: Mon Mar 26, 2012 6:58 am
by Ranka
dunno man that thing looks like it could massacre an entire city

Re: OC Lounge

Posted: Mon Mar 26, 2012 8:41 am
by Gary
@Link

Good job man, looking forward to more(preferably on the valvebiped rig ;) ).

Re: OC Lounge

Posted: Mon Mar 26, 2012 1:50 pm
by TESLA-X4
WTB new player animations!

Re: OC Lounge

Posted: Mon Mar 26, 2012 4:00 pm
by Baddtraxx
Ranka wrote:dunno man that thing looks like it could massacre an entire city
+ :mrgreen:

Re: OC Lounge

Posted: Mon Mar 26, 2012 8:56 pm
by MaestraFénix
I was going to put this on the betatester forum zone, but since everyone are posting their work/wips here, i decided make it public.

Me and Alligator were working on the npc_missiledefense https://developer.valvesoftware.com/wik ... iledefense

We ported and fixed the model, and tested it in game. AND IT "WORKS":

Image

Image

(the texture is a placeholder, i didnt wanted a texture for a model which probably will become remplaced)

Although the gibs and the sounds are missing (didnt imported the gibs, no idea if the sounds were available in the leak), we can take the first conclusions about the npc:

It has by default health 10HP.
It fires and takes down the rockets more faster than the gunships.
(No idea if is because is faster or probably is missing) Doesnt show tracers of the bullets or the muzzleflashes.

But it has a bug, that we dont know if is due the model, or in the code:

It only tracks and fire ONE rocket. After this got destroyed, it will not work.

We still testing things with the model, but if anyone who can access to the codes here or the HL2 default (yes, its a retail npc) can help us to fix this, we would be finnally use this npc on Source, and the most important of all, in Obsidian Conflict.

Re: OC Lounge

Posted: Tue Mar 27, 2012 10:28 am
by Gary
I wanted to do the same a while back, but couldn't find a method to decompile leak models...

I'll take a look at the code tomorrow.

Re: OC Lounge

Posted: Sat Mar 31, 2012 9:33 am
by RocketRunner
Hey, guys, did you know they made a Battletech cartoon?

I would know, I subjected myself to it during the week.

Re: OC Lounge

Posted: Sat Mar 31, 2012 10:26 am
by MaestraFénix
RocketRunner wrote:Hey, guys, did you know they made a Battletech cartoon?

I would know, I subjected myself to it during the week.
What? who are "they"? and where i can see that cartoon?

Re: OC Lounge

Posted: Sat Apr 07, 2012 8:37 am
by RocketRunner
Uh, Saban Entertainment, I think.

And you can find it on YouTube.

Re: OC Lounge

Posted: Sat Apr 21, 2012 1:43 am
by Baddtraxx
Image

Re: OC Lounge

Posted: Sat Apr 21, 2012 10:05 am
by MaestraFénix
Patchouli wrote:Image
Dont worry, this day was already ruined after see that the Email button was a comment, and not CS:GO D:

Re: OC Lounge

Posted: Sat Apr 21, 2012 3:30 pm
by Baddtraxx
damn.. well.. everyone deal with it I became brony trolololololol

Re: OC Lounge

Posted: Sat Apr 21, 2012 6:06 pm
by LivingWithGames
You were one already 1 month ago I think, after I saw you changed the avatar in Steam.

Re: OC Lounge

Posted: Sun Apr 22, 2012 9:48 pm
by Baddtraxx
well, to let everyone else know...