oc_train_v2c
oc_train_v2c
Do not say I suck anything (including ice-pops) If you notice something that Im doing wrong please say in a polite manner and don't flame me or else I'll just release another shity map
Constructive Critism Only.
Constructive Critism Only.
V did I send you any fixes to old train? You sure you go the leaks? you got rid of the props floating out of the world edges? sorted out the displacment under the pipes?
Keep at it! looks better than last version
Also make the cylinder that the func_monitors are showing as big as you can and make it idk with 64/128 or even 256 sides, and I'd try make the diameter use up as much of the hammer gid as possible, prehaps leave a good 1024 border width all the way around. then you can add more decals etc. also you should have a camera for each window per carriage.
that way you dont see the decals in everywindow in the carriage.
Keep at it! looks better than last version
Also make the cylinder that the func_monitors are showing as big as you can and make it idk with 64/128 or even 256 sides, and I'd try make the diameter use up as much of the hammer gid as possible, prehaps leave a good 1024 border width all the way around. then you can add more decals etc. also you should have a camera for each window per carriage.
that way you dont see the decals in everywindow in the carriage.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Unconnected did me a favour 2 years ago or so, the train only stops thanks to him. the map only ends thanks to him.LinkNEO wrote:I hope Unconnected said that you could finish the map.Vasili wrote:oh your a retard arnt you.shiftey wrote:Whose map did you steal??
I made 89% of this.
11% by Unconnected (RIP)
Then truly rip because he going need it for this load of shit
Change the skin of the neon lamp models so they appear to be on.
Change the colors of the lights -> pure white lights = bad!
Lower the brightness of many of the the lights a little // For the HDR brightness sometimes there are only very low values needed as HDR lighting will simulate the eye's adaption do the darkness/brightness... but you gotta adjust these very carefully or it won't look good.
Add some models in the cars so that the light will have sources to come from. Basically every light in your map should have a source like a lamp or something.
Add more stuff, seats and details to the cars.
Also i would place the seats in a 90° angle to how they are placed now.
You know, like in a real train. ->
Change the colors of the lights -> pure white lights = bad!
Lower the brightness of many of the the lights a little // For the HDR brightness sometimes there are only very low values needed as HDR lighting will simulate the eye's adaption do the darkness/brightness... but you gotta adjust these very carefully or it won't look good.
Add some models in the cars so that the light will have sources to come from. Basically every light in your map should have a source like a lamp or something.
Add more stuff, seats and details to the cars.
Also i would place the seats in a 90° angle to how they are placed now.
You know, like in a real train. ->
Last edited by Blues on Tue Oct 28, 2008 5:11 pm, edited 1 time in total.
Blues, the lampy things are mearly just a texture, but I get what you mean.Blues wrote:Change the skin of the neon lamp models so they appear to be on.
Change the colors of the lights -> pure white lights = bad!
Lower the brightness of many of the the lights a little // For the HDR brightness sometimes there are only very low values needed as HDR lighting will simulate the eye's adaption do the darkness/brightness... but you gotta adjust these very carefully or it won't look good.
Add some models in the cars so that the light will have sources to come from. Basically every light in your map should have a source like a lamp or something.
Add more stuff, seats and details to the cars.
Also i would place the seats in a 90° angle to how they are placed now.
You know, like in a real train. ->
With the train seats I can easily change so I'll do that first.