oc_train_v2c

Show off work in progress maps.
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Vasili
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oc_train_v2c

Post by Vasili »

Do not say I suck anything (including ice-pops) If you notice something that Im doing wrong please say in a polite manner and don't flame me or else I'll just release another shity map
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Constructive Critism Only.
shiftey
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Post by shiftey »

Whose map did you steal??
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Vasili
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Post by Vasili »

shiftey wrote:Whose map did you steal??
oh your a retard arnt you.
I made 89% of this.
11% by Unconnected (RIP)
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Post by shiftey »

It was more of a compliment than an insult but w.e. Im retarded, right?
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Vasili
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Post by Vasili »

shiftey wrote:It was more of a compliment than an insult but w.e. Im retarded, right?
Your still retarded.
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Post by sgae »

Image

your map needs more gfx
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Vasili
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Post by Vasili »

sgae wrote:Image

your map needs more gfx
moar gfx?
Hell-met
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Post by Hell-met »

shit
shiftey
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Post by shiftey »

Thats it, I'm making a point_client command on all my maps that loads all textures to "FAIL" on Vasili's computer.

I wonder if i can set all the keybinds to alt-f4 as well...hmm
LinkNEO
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Post by LinkNEO »

Vasili wrote:
shiftey wrote:Whose map did you steal??
oh your a retard arnt you.
I made 89% of this.
11% by Unconnected (RIP)
I hope Unconnected said that you could finish the map.
Then truly rip because he going need it for this load of shit
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fug4life
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Post by fug4life »

V did I send you any fixes to old train? You sure you go the leaks? you got rid of the props floating out of the world edges? sorted out the displacment under the pipes?

Keep at it! looks better than last version :)

Also make the cylinder that the func_monitors are showing as big as you can and make it idk with 64/128 or even 256 sides, and I'd try make the diameter use up as much of the hammer gid as possible, prehaps leave a good 1024 border width all the way around. then you can add more decals etc. also you should have a camera for each window per carriage.
that way you dont see the decals in everywindow in the carriage.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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Vasili
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Post by Vasili »

LinkNEO wrote:
Vasili wrote:
shiftey wrote:Whose map did you steal??
oh your a retard arnt you.
I made 89% of this.
11% by Unconnected (RIP)
I hope Unconnected said that you could finish the map.
Then truly rip because he going need it for this load of shit
Unconnected did me a favour 2 years ago or so, the train only stops thanks to him. the map only ends thanks to him.
Blues
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Post by Blues »

Change the skin of the neon lamp models so they appear to be on.

Change the colors of the lights -> pure white lights = bad!

Lower the brightness of many of the the lights a little // For the HDR brightness sometimes there are only very low values needed as HDR lighting will simulate the eye's adaption do the darkness/brightness... but you gotta adjust these very carefully or it won't look good.

Add some models in the cars so that the light will have sources to come from. Basically every light in your map should have a source like a lamp or something.

Add more stuff, seats and details to the cars.
Also i would place the seats in a 90° angle to how they are placed now.
You know, like in a real train. ->
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Last edited by Blues on Tue Oct 28, 2008 5:11 pm, edited 1 time in total.
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Excuse me for being rude. I'm usually drunk while posting.
JarskiFIN
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Post by JarskiFIN »

It would be nice if one of the cars is dark and has only one dim flickering light.
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Vasili
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Post by Vasili »

Blues wrote:Change the skin of the neon lamp models so they appear to be on.

Change the colors of the lights -> pure white lights = bad!

Lower the brightness of many of the the lights a little // For the HDR brightness sometimes there are only very low values needed as HDR lighting will simulate the eye's adaption do the darkness/brightness... but you gotta adjust these very carefully or it won't look good.

Add some models in the cars so that the light will have sources to come from. Basically every light in your map should have a source like a lamp or something.

Add more stuff, seats and details to the cars.
Also i would place the seats in a 90° angle to how they are placed now.
You know, like in a real train. ->
Image
Blues, the lampy things are mearly just a texture, but I get what you mean.

With the train seats I can easily change so I'll do that first.
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