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oc_oxgen

Posted: Fri Jan 14, 2011 7:32 pm
by AsG1Alligator
Although my other map (oc_monster_onslaught) is not finished yet... I am close to releasing other map.
All brushwork is done and i just need to fix up some small issues.

NOTE: oc_oxgen (not shure if I will use this name) will be 2 part macycle , but only second map is done so it will be released in opposite order: 1st map will be released after second (just like star wars :D )

This map is about a group of rebels who are trying to escape a combine facility that is falling apart after... Ok thats where 1st map will come in... But not now.

Here are some screens: (compiled without lights and there are issues with areaportals)

Image

Image

Image

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Fri Jan 14, 2011 8:53 pm
by Gary
I like the first picture's brushwork, not to fond of the other two. I assume it's a heavy WIP?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Fri Jan 14, 2011 9:20 pm
by AsG1Alligator
No not really... Its almost finished. I just need to fix some bugs (Especially areaportals that are not working properly).

Any ideas for a name?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Fri Jan 14, 2011 10:45 pm
by Shana
I hope you won't keep it fullbright though

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Fri Jan 14, 2011 11:02 pm
by destiny
oc_combine_escape maybey since your escapin from the combine?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 2:25 am
by DisConnected
I like the brushwork in both pictures except the last one. I also really like your little depot on the rocks, I think that's pretty creative. It's better than I can do, anyways. But, I really hope you're planning to add lighting.

Question though: Why does everyone make campaigns of two maps?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 6:09 am
by Axel_m3sh
DisConnected wrote:Question though: Why does everyone make campaigns of two maps?

Entdata is full or really large maps and such
(I tried making a 4-part campaign, idea when down gutter, not sure when I'd start it up again lol)

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 2:07 pm
by AsG1Alligator
I already added lighting... Just compiled the map without vrad to do it faster.

About oc_combine_escape... this name would be good for the second map but it wouldnt be adequate to first map (maps in campaign should have simllar name huh?)

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 2:45 pm
by MaestraFĂ©nix
Explain a bit the "story" of the map and maybe it will be more easy give it a name.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 2:54 pm
by fug4life
Map looks ok, corridors textures and placement of props are all reasonable, cliff area looks intruiging, though the cliffs dont look like cliffs (look like flat brushes at the moment) though I cant really tell how much the players see of the cliffs (what is actual gameplay area, i.e can they go on the beach)?

Good to see more mappers around here having ago at it.

Oh and lights, get that map lit!

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 3:13 pm
by AsG1Alligator
The beach is unaccessible (though you can reach it and die :D). Cliffs are with displacement but it isnt visible in fullbright. I need help: areaportals do not work (they are closed at all times). Im compiling the map with vrad right now so i will post some screens in a few minutes.

PS: Thats the map i told i made plans in my notebook.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 3:40 pm
by fug4life
Just to check your area portal is inside say a door frame or something, i.e its either a square or rectangle and the side of the brush (all 4 or them) touch another brush i.e meets the floor two walls and ceiling. Also try area portals named or unnamed and try making sure they are open on map spawn, try everyway to set them up, as if I remember there is a specific way.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 3:54 pm
by AsG1Alligator
Some screens:

Image
A ventilation duct.
Image
Hangar exterior with cliff.
Image
The same corridor now with lights and some details.

Ive made 2 videos but they have 50mb each (recoded via fraps)

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 4:14 pm
by MaestraFĂ©nix
Now the images are good.

Also, i just have discovered in the "Hangar" photo your "Combine Ship" prefab XD.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jan 15, 2011 4:47 pm
by AsG1Alligator
Yep it is there... And it is important - you escape with it.