Tau Cannon (Gauss)
Tau Cannon (Gauss)
Remade the Tau Cannon model about a week ago and just wondering if anyone has any suggestions before I finish it.
Current state:
Current state:
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Re: Tau Cannon (Gauss)
holy shit is all i can say looking goood
Re: Tau Cannon (Gauss)
Thats the shaded/textureless render
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Re: Tau Cannon (Gauss)
Ohh, finally it has a stock. Good.
Number of polygons?
If you can, make a trigger (looks weird without one), and change it a bit to look it more "rebel made". It looks like it come directly from a factory (look for example the crossbow).
Number of polygons?
If you can, make a trigger (looks weird without one), and change it a bit to look it more "rebel made". It looks like it come directly from a factory (look for example the crossbow).
Re: Tau Cannon (Gauss)
Who is to say the Tau Cannon even has a traditional trigger? It could be fired via the handle (twist) as it is an abstract weapon in the first place. It may be rebel made but it is advanced and I do not believe it to be one that is mass produced so having it look overly shoddy is not necessary; that is something that can be done well enough through the skin.Maestro Fénix wrote:Ohh, finally it has a stock. Good.
Number of polygons?
If you can, make a trigger (looks weird without one), and change it a bit to look it more "rebel made". It looks like it come directly from a factory (look for example the crossbow).
[tab=135]Salt.
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Re: Tau Cannon (Gauss)
The HL1 model doesnt have it due technical limitations of their time, and the handle way of shoot, unless someone animate it differenty from i´m thinking, it would look weird. The "scrap made" is for reduce the apperance that the model was took from the Buggy model and modified a bit (or at least remplace the two pieces of metal for another thing).Xenire wrote: Who is to say the Tau Cannon even has a traditional trigger? It could be fired via the handle (twist) as it is an abstract weapon in the first place. It may be rebel made but it is advanced and I do not believe it to be one that is mass produced so having it look overly shoddy is not necessary; that is something that can be done well enough through the skin.
Re: Tau Cannon (Gauss)
You won't even see the grip so adding or animating a trigger isn't really necessary.
Also the Tau on the buggy and the player-held weapon ARE meant to be the same thing, my model is still completely remade from scratch though.
Also the Tau on the buggy and the player-held weapon ARE meant to be the same thing, my model is still completely remade from scratch though.
Re: Tau Cannon (Gauss)
Looks good, No Crits... will wait to see how the skin turns out.
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Re: Tau Cannon (Gauss)
I don't think it would even need to be animated it's so minor, and I was simply providing a possible (unnecessary) explanation.Maestro Fénix wrote: The HL1 model doesnt have it due technical limitations of their time, and the handle way of shoot, unless someone animate it differenty from i´m thinking, it would look weird.
Yeah...and that.W0rf0x wrote: You won't even see the grip so adding or animating a trigger isn't really necessary.
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Re: Tau Cannon (Gauss)
*TF2 Critical Hit received sound*fug4life wrote:Crits
Oh wait, you said
?fug4life wrote:No Crits
Whoops.
Don't mind me, I'm a little loony today because of some things IRL... Anyway, back on topic, I think it looks great but I always found it weird how the front section of the weapon is being supported by a rather thin midsection instead of the handle (since it seems heavier than the rear to me).
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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Re: Tau Cannon (Gauss)
Not sure what to say-how does it differ from the old model? Perhaps add some small details, such as crude sights.
I usually run from rockets.
Pretty straightforward.
Pretty straightforward.
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Re: Tau Cannon (Gauss)
You got a weapon that fires lightning/energy bolts you don't need sights :V point and pewRocketRunner wrote:Perhaps add some small details, such as crude sights.
Re: Tau Cannon (Gauss)
Given the amount of recoil the weapon has, ironsights probably aren't the best thing to use...
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
Re: Tau Cannon (Gauss)
I think it uses a laser sight, as there's something on the leak model that looks like one.
And that reminds me i haven't added that yet.
And that reminds me i haven't added that yet.