Tau Cannon (Gauss)

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Shana
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Tau Cannon (Gauss)

Post by Shana »

Remade the Tau Cannon model about a week ago and just wondering if anyone has any suggestions before I finish it.

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Re: Tau Cannon (Gauss)

Post by Axel_m3sh »

holy shit is all i can say looking goood
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Re: Tau Cannon (Gauss)

Post by Baddtraxx »

maybe other colors than stock? x3
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Re: Tau Cannon (Gauss)

Post by Ranka »

Thats the shaded/textureless render
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Re: Tau Cannon (Gauss)

Post by MaestraFénix »

Ohh, finally it has a stock. Good.

Number of polygons?

If you can, make a trigger (looks weird without one), and change it a bit to look it more "rebel made". It looks like it come directly from a factory (look for example the crossbow).
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Re: Tau Cannon (Gauss)

Post by Xenire »

Maestro Fénix wrote:Ohh, finally it has a stock. Good.

Number of polygons?

If you can, make a trigger (looks weird without one), and change it a bit to look it more "rebel made". It looks like it come directly from a factory (look for example the crossbow).
Who is to say the Tau Cannon even has a traditional trigger? It could be fired via the handle (twist) as it is an abstract weapon in the first place. It may be rebel made but it is advanced and I do not believe it to be one that is mass produced so having it look overly shoddy is not necessary; that is something that can be done well enough through the skin.
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Re: Tau Cannon (Gauss)

Post by MaestraFénix »

Xenire wrote: Who is to say the Tau Cannon even has a traditional trigger? It could be fired via the handle (twist) as it is an abstract weapon in the first place. It may be rebel made but it is advanced and I do not believe it to be one that is mass produced so having it look overly shoddy is not necessary; that is something that can be done well enough through the skin.
The HL1 model doesnt have it due technical limitations of their time, and the handle way of shoot, unless someone animate it differenty from i´m thinking, it would look weird. The "scrap made" is for reduce the apperance that the model was took from the Buggy model and modified a bit (or at least remplace the two pieces of metal for another thing).
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Re: Tau Cannon (Gauss)

Post by Shana »

You won't even see the grip so adding or animating a trigger isn't really necessary.

Also the Tau on the buggy and the player-held weapon ARE meant to be the same thing, my model is still completely remade from scratch though.
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Re: Tau Cannon (Gauss)

Post by fug4life »

Looks good, No Crits... will wait to see how the skin turns out.
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Re: Tau Cannon (Gauss)

Post by Xenire »

Maestro Fénix wrote: The HL1 model doesnt have it due technical limitations of their time, and the handle way of shoot, unless someone animate it differenty from i´m thinking, it would look weird.
I don't think it would even need to be animated it's so minor, and I was simply providing a possible (unnecessary) explanation.
W0rf0x wrote: You won't even see the grip so adding or animating a trigger isn't really necessary.
Yeah...and that.
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Re: Tau Cannon (Gauss)

Post by TESLA-X4 »

fug4life wrote:Crits
*TF2 Critical Hit received sound*

Oh wait, you said
fug4life wrote:No Crits
?
Whoops.

Don't mind me, I'm a little loony today because of some things IRL... Anyway, back on topic, I think it looks great but I always found it weird how the front section of the weapon is being supported by a rather thin midsection instead of the handle (since it seems heavier than the rear to me).
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Re: Tau Cannon (Gauss)

Post by RocketRunner »

Not sure what to say-how does it differ from the old model? Perhaps add some small details, such as crude sights.
I usually run from rockets.
Pretty straightforward.
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Re: Tau Cannon (Gauss)

Post by Axel_m3sh »

RocketRunner wrote:Perhaps add some small details, such as crude sights.
You got a weapon that fires lightning/energy bolts you don't need sights :V point and pew
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Re: Tau Cannon (Gauss)

Post by TESLA-X4 »

Given the amount of recoil the weapon has, ironsights probably aren't the best thing to use...
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
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Re: Tau Cannon (Gauss)

Post by Shana »

I think it uses a laser sight, as there's something on the leak model that looks like one.

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And that reminds me i haven't added that yet.
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