Show off work in progress models.
Crimson
npc_citizen
Posts: 189 Joined: Sun Jul 30, 2006 1:45 am
Post
by Crimson » Thu Aug 10, 2006 11:18 pm
i have xsi mod tool is that the same thing...
master of the crowbar
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Aug 10, 2006 11:41 pm
[quote="Crimson"]i have xsi mod tool is that the same thing...[/quoteYes. It has all the things you need to make models for source games. Probably skidz has Mod tool too, but I can't say for sure. Isn't the full version really expensive?
Chandler
npc_hunter
Posts: 559 Joined: Thu Jun 22, 2006 5:06 am
Post
by Chandler » Fri Aug 11, 2006 12:04 am
600 american dollars for Basic
5000 for absoulte full
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Fri Aug 11, 2006 1:43 am
Chandler wrote: 600 american dollars for Basic
5000 for absoulte full
It is that cheap?
Mod tool is enough for me anyway.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Fri Aug 11, 2006 6:54 am
Mod tool is all you need depending which types of models you plan to make. Some of Valves models are actually way to high poly to be re-exported, even tho they did say they rarely went over the limit.
tundra_cool
npc_citizen
Posts: 175 Joined: Fri Aug 04, 2006 10:08 pm
Post
by tundra_cool » Fri Aug 11, 2006 8:10 am
A big glass of beer:
Is it possible to have multiple skins for full, mid, and empty?
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Fri Aug 11, 2006 8:36 am
tundra_cool wrote: A big glass of beer:
Is it possible to have multiple skins for full, mid, and empty?
I bet its possible to make an animation
Use a pose parameter.
Crimson
npc_citizen
Posts: 189 Joined: Sun Jul 30, 2006 1:45 am
Post
by Crimson » Sun Aug 13, 2006 9:30 pm
ahh ok so i guess im using a good modeling program... well now to finmd out how to use it
master of the crowbar