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fug's scripts coming soon!

Posted: Sun Jun 24, 2007 9:07 pm
by fug4life
Just to let you know I've finally got round to playing with Mapadd and the Modify generator, figuring it all out and wot not. So hopefully soon, I'm going to be curning out all sorts of scripts for maps that take my fancy or i get permission for depending. <fug's eyes turn towards the huge single player resources for hl2> :homes:

I spent a few hours looking at those noamz maps! I'm starting to think the modified oc_noamz maps that are floating about are ok, I decomplied the authors original, and it seems there are virtually no cubemaps at player height, all the cubemaps are generally up on the walls of the buildings and well above the height of the player.

Posted: Sun Jun 24, 2007 9:30 pm
by Hell-met
:thumbup:

Oh and leave the cubemaps where they are. It makes the reflective windows and walls look better. It doesnt really affect the players weapons.