Obsidian Conflict Version 1.22 Patch is Ready!
-
- Polygon
- Posts: 22
- Joined: Fri Dec 22, 2006 8:09 pm
-
- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
WOW! ITS AMAZING!
I can play HL Source without owning it (just preloadet xD).
Except of the Zombine Scene Episode 1 works too (but you have to be careful that Alyx is near you on Map Transistion, you should delete the Old Level Alyx and Create a New one at the Beginning of Each level to prevent such stuff. You also should prevent going Back a Level in the Episode 1 Maps.)
The Starlight Map is crazy. I love it. O_O
It reminds me a lot on the HL1 Mod "Halfquake Amen" ( http://www.halfquake.com/ )
A problem with the Level Transistions (Wich work really great anyway!) is that the players behind the Entering player sometimes may spawn right in the Load zone from the Previous level, so they go Back. And theres a Problem with Level Transistions while standing on a Elevator or Train, because it starts moving away when the first Player is In-Game again. Maybe you could put up a Wait time, where nothing moves until all players from the Previous Level are Connected, or just a Timer.)
Great Job Guys! Better than I expected =D
btw. HL1 End Boss "Nihilanth" dont work!
I can play HL Source without owning it (just preloadet xD).
Except of the Zombine Scene Episode 1 works too (but you have to be careful that Alyx is near you on Map Transistion, you should delete the Old Level Alyx and Create a New one at the Beginning of Each level to prevent such stuff. You also should prevent going Back a Level in the Episode 1 Maps.)
The Starlight Map is crazy. I love it. O_O
It reminds me a lot on the HL1 Mod "Halfquake Amen" ( http://www.halfquake.com/ )
A problem with the Level Transistions (Wich work really great anyway!) is that the players behind the Entering player sometimes may spawn right in the Load zone from the Previous level, so they go Back. And theres a Problem with Level Transistions while standing on a Elevator or Train, because it starts moving away when the first Player is In-Game again. Maybe you could put up a Wait time, where nothing moves until all players from the Previous Level are Connected, or just a Timer.)
Great Job Guys! Better than I expected =D
btw. HL1 End Boss "Nihilanth" dont work!
Don´t feed the Graphic Whores!
-
- prop_static
- Posts: 69
- Joined: Fri Dec 29, 2006 5:36 am
-
- Polygon
- Posts: 22
- Joined: Fri Dec 22, 2006 8:09 pm
I tried decompiling them, opening them up with a hex editor, winrar, and even opening up with text programs...gtaiiilc wrote:same here but I bet someone will decompile them and set them up to work. yay post 555!Heckler Stev wrote:Ah, man, you made it so you can only use the grunts in obsidian conflict, didn't you? They come up as errors in Gmod and Smod...
It isn't a readable file on its own, its hex has been mathematically scrambled. It would take more work then its worth to decrypt them.Heckler Stev wrote:I tried decompiling them, opening them up with a hex editor, winrar, and even opening up with text programs...gtaiiilc wrote:same here but I bet someone will decompile them and set them up to work. yay post 555!Heckler Stev wrote:Ah, man, you made it so you can only use the grunts in obsidian conflict, didn't you? They come up as errors in Gmod and Smod...
Yes, it is. I would imagine if they weren't encrypted they would have been released on the Gmod forums with no credits to anybody but the thread author.Fire_cube wrote:You guys are Darniting clever. Seriously kudos to you people for preventing gmod kiddies to use these awesome models. I'm amazed. Breath-taking stuff right there. Or I just have to drink less beer or something.
Congrats on the release and happy new year YAY
Romka 4 Life!