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Obsidian Conflict Version 1.23 Patch Released!

Posted: Tue Jan 09, 2007 6:13 pm
by skidz
We have just finished up a huge bugfix patch, the link will show up shortly in the Downloads section.

*Changes / Additions

- Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar
- Added Half-Life 1 Train Sounds.
- ent_remove command will no longer allow removing of players.
- Alterations to the Sniper Zoom and view wobble.
- Added Nihilanth NPC.
- Re-added Dynamic Footstep sounds on players.
- Added spawnflag to zombies that removes their headcrab
- Added secondary attack type "grenade" to weapon_scripted.
- Added TracerType, TracerFrequency, and ImpactEffect to weapon_scripted scripts.

*Fixes

- Fixed Several Server Side Crashes.
- Fixed Houndeye Radial Path Finding crash.
- Fixed Stunstick Animations.
- Fixed Half-Life 1 Style Helicopter Sounds.
- Fixed Half-Life 1 Barney Muzzle Flash.
- Fixed Half-Life 1 Assassin Muzzle Flash.
- Fixed Half-Life 1 Assassin Grenade velocity.
- Fixed Half-Life 1 Assassin Overbright HDR Materials
- Removed bright muzzle flash from Half-Life 1 Alien Grunt.
- Fixed Skybox Explosions not showing.
- Fixed Several Memory Leaks.
- Fixed a Crash with npc_sniper
- Fixed missing sounds on Antlion guard if you do not own Ep1.
- Fixed Zombine splitting into two classic zombie gibs when sawbladed.
- Fixed Recoil animations not working on scripted weapons.
- Reverted HD Bullsquid for repair. The Bullsquid ragdoll will no longer crash.

Have Fun! And check out our forums for Community made maps!

Posted: Tue Jan 09, 2007 6:17 pm
by Gandorques Hikla
Nice! You put a Patch out and my Steam says it Updates, but freezes at 0% and crashes after 5 Minutes.
Will Download now and test it when Steam works again.

Posted: Tue Jan 09, 2007 6:20 pm
by skidz
The new Winter Update indeed. Makes Steam look different. :o

Re: Obsidian Conflict Version 1.23 Patch Released!

Posted: Tue Jan 09, 2007 6:49 pm
by Barnz
skidz wrote:ent_remove command will no longer allow removing of players.
:cry:

Posted: Tue Jan 09, 2007 7:58 pm
by DeadlyPoison
NINILANTH!!! Will be testing, I think it has many bugs.


(And what about death?)

Posted: Tue Jan 09, 2007 8:01 pm
by skidz
DeadlyPoison wrote:NINILANTH!!! Will be testing, I think it has many bugs.


(And what about death?)
I have tested the nihilanth and it works, but we will probably have to make some tweaks to the map to have it work well.

Posted: Tue Jan 09, 2007 8:07 pm
by Svanrog
What can I say? Great!

Re: Obsidian Conflict Version 1.23 Patch Released!

Posted: Tue Jan 09, 2007 8:32 pm
by DaMaN
skidz wrote:- Added spawnflag to zombies that removes their headcrab
Sweetness!! I'm SO making a zombie map now...

Awesome patch! Can't wait to get home and check it out!

Re: Obsidian Conflict Version 1.23 Patch Released!

Posted: Tue Jan 09, 2007 9:00 pm
by Lark
DaMaN wrote:
skidz wrote:- Added spawnflag to zombies that removes their headcrab
Sweetness!! I'm SO making a zombie map now...

Awesome patch! Can't wait to get home and check it out!
I was thinking a map for the SNES game Zombies Ate My Neighbors I loved that game I still play it Image

Posted: Tue Jan 09, 2007 9:50 pm
by Mustang
lag bug?

Posted: Tue Jan 09, 2007 9:57 pm
by puppet master
text

Posted: Tue Jan 09, 2007 10:50 pm
by fug4life
Congrats!
Nice to enjoy a mod that is on the ball and keeps us well fed. :D

Posted: Wed Jan 10, 2007 1:47 am
by Hyperjag3
Mustang wrote:lag bug?
Find out for us ;).

Posted: Wed Jan 10, 2007 3:34 am
by Fenrir
Sweet, you guys rock.

Posted: Wed Jan 10, 2007 3:56 am
by Power-Mad
Mustang wrote:lag bug?
That studder is fixed as far as I've seen, and I've been to 3 servers.