ah yes a reason for the mod. yeah I will start working on that, seeing that I need to anyways. I am making a mod called "Role Play : Source" right now we are just throwing around ideas but we think that having one big map would be greatshiftey wrote:Awesome! That'd be really handy when I start mapping again.Ny wrote:I'm working on this next weekend
Map of the Half Life 2 Universe
- TheOrangeCube
- Polygon
- Posts: 22
- Joined: Fri Apr 10, 2009 9:38 pm
- Location: USA
- Contact:
- TheOrangeCube
- Polygon
- Posts: 22
- Joined: Fri Apr 10, 2009 9:38 pm
- Location: USA
- Contact:
- TheOrangeCube
- Polygon
- Posts: 22
- Joined: Fri Apr 10, 2009 9:38 pm
- Location: USA
- Contact:
oh yeah about the hammer max size I need some one to help me with that.
I am trying to make an env_load_area. Which If I am thinking correctly should let you connect a map with another section. But I do not mean like in the campaign, I mean like... say you are at the edge of a map and you hit the load point. You would not be at the edge of the other map, it would bind the 2 so you could be in the middle, which cuts down loading time. Does that sound like a good idea?
(edit) yeah kind of forgot about the edit button
I am trying to make an env_load_area. Which If I am thinking correctly should let you connect a map with another section. But I do not mean like in the campaign, I mean like... say you are at the edge of a map and you hit the load point. You would not be at the edge of the other map, it would bind the 2 so you could be in the middle, which cuts down loading time. Does that sound like a good idea?
(edit) yeah kind of forgot about the edit button
Last edited by TheOrangeCube on Sun Apr 12, 2009 6:42 am, edited 1 time in total.
This is the first thing I plan to work on asap when I get OC re-installed.
Did some research and found this http://developer.valvesoftware.com/wiki/Level_Overviews.
I'll have a look at it and do a test run soon. WeCantShoot (my website) will close soon as I have no need for it, so any preview pics will be uploaded to somewhere that I can find a decent uploader for pictures
Did some research and found this http://developer.valvesoftware.com/wiki/Level_Overviews.
I'll have a look at it and do a test run soon. WeCantShoot (my website) will close soon as I have no need for it, so any preview pics will be uploaded to somewhere that I can find a decent uploader for pictures
- Mr. Someguy
- npc_hunter
- Posts: 512
- Joined: Fri Dec 22, 2006 11:40 pm
- Location: Pennsylvania
Maybe this can help: http://i542.photobucket.com/albums/gg41 ... 2map-1.jpg
(huge image warning)
_________________
Also, one thing that I've noted is that the map I've posted, despite being taken from the actual levels, doesn't seem to match up perfectly. Especially the coast. It has the same basic design and structure, but alot of parts are misplaced. The only reason for this is because the mappers probably didn't bother to measure everything out when they made the maps.
(huge image warning)
_________________
Also, one thing that I've noted is that the map I've posted, despite being taken from the actual levels, doesn't seem to match up perfectly. Especially the coast. It has the same basic design and structure, but alot of parts are misplaced. The only reason for this is because the mappers probably didn't bother to measure everything out when they made the maps.
I'm sure that can be ammended.Mr. Someguy wrote:Maybe this can help: http://i542.photobucket.com/albums/gg41 ... 2map-1.jpg
(huge image warning)
_________________
Also, one thing that I've noted is that the map I've posted, despite being taken from the actual levels, doesn't seem to match up perfectly. Especially the coast. It has the same basic design and structure, but alot of parts are misplaced. The only reason for this is because the mappers probably didn't bother to measure everything out when they made the maps.
To be honest Vasili I'm not totally sure. I'm using a scale factor of 5 on mine so the final image will be at least 3 times the size of Someguy's.
Also my method of stitching is quite long and extensive. Instead of just matching the pictures together at the relevent points, I'm layering them and deleting the parts that dont match. You can see this in my preview picture of the first chapter.
Anyways nice work on the pic Someguy I'll put it in the first post (New topic in misc releases - http://www.obsidianconflict.net/forums/ ... php?t=3441)
Also my method of stitching is quite long and extensive. Instead of just matching the pictures together at the relevent points, I'm layering them and deleting the parts that dont match. You can see this in my preview picture of the first chapter.
Anyways nice work on the pic Someguy I'll put it in the first post (New topic in misc releases - http://www.obsidianconflict.net/forums/ ... php?t=3441)