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Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Wed Feb 15, 2012 8:46 pm
by MaestraFénix
Giga-update: http://www.counter-strike.net/

http://lambdageneration.com/posts/cs-gl ... -new-maps/

Game Design Issues:
- Changed QUICKMATCH default to competitive de_dust2.
- Added new maps to local match options: de_inferno, de_train, and de_nuke.
- Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
- Created a CT-specific version of the Molotov: the incendiary grenade.
- Reworked starting cash and bonuses in Casual mode.
- Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
- Limited total number of grenades that can be carried at one time to three, each of a different type.
- Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
- Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
- Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
- Implemented skill-based matchmaking system.
Map Issues:
- Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
- Updated the nav mesh on de_Dust to improve bot pathing.
- Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
- Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
- Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
- Fixed several aesthetic issues and reported exploits on de_dust2.
Stat/Achievement Issues:
- Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
- Fixed a bug that allowed players to earn the ‘Lost and F0wned’ medal while controlling a bot.
- Added FCVAR_CHEAT flag to the bot_kill command so it can’t be used to earn medals
- Updated some medal icons and descriptions to reflect criteria for getting them better.
- Made players who controlled bots during a round ineligible for fun facts.
UI Issues:
- Fixed classic crosshair not showing up in first-person spectator mode.
- Fixed a bug that could cause chat spam when a player changes his/her name.
- Redesigned and repositioned the win panel to allow greater visibility of the game.
- Hid voice status and weapon panel when HUD is hidden.
- Added option in game settings that, when active, closes the buy menu upon purchase of an item.
- Redesigned the buy menu.
- Moved player team ID from crosshair to player.
- Expanded the chat window, making it easier to keep track of chat history.
- Changed the UI font for greater legibility.
- Made the chat lines behave like a Windows edit control.
- Added a scoreboard icon that indicates when a player is in the process of switching teams.
- Made music respond to volume slider.
- Made chat box disappear after ENTER is pressed.
- Fixed the ‘pop’ visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
- Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
- Fixed problem with not being able to switch from windowed to full screen mode.
- Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
- Made scoreboard title display correctly above scoreboard in standard def.
- Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
- Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
- Fixed menus to render correctly in resolutions greater than 1920×1200.
- Fixed a bug in which the scoreboard could occasionally disappear.
- Added player avatars to the choose team screen.
- Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
- Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
- Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
- Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
- Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
- Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
- Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
- Disabled left and right toggles on spectator UI when there’s no one left to spectate.
- Added a separate icon for the CT-specific knife in the weapon select and death notification text.
- Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
- Restricted team chat to team members only.
- Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.
Other issues:
- Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
- Added three new mixgroups to handle different weapon sound types.
- Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it’s currently playing, it will stop once the bomb has been planted.
- Added new music cues for domination and revenge.
- Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
- Fixed problem with camera stopping inside of players’ heads during freeze cam.
- Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
- Fixed excessive console spew.
- Fixed a crash that could happen when selecting a team without Steam running.
- Fixed hang on black screen when players attempt to connect to servers that forbid connection.
- Fixed crash that could happen while changing the video settings.
- Fixed blurry shadows on players who are walking or running.
- Fixed blood so it doesn’t show brightly through the fog.
- Fixed the visors showing through smoke.
- Reduced issues with smoke grenade and fire volumes being visible through thin floors.
- Fixed some of the problems with weapons penetrating character geometry in third person.
- Addressed an issue which caused bots to shoot over players’ heads often. The bots will likely feel more difficult now.
- Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
- Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.

**Spoiler box doesnt work, sorry**


I like the idea of have the CTs an incendiary grenade, the less money gained with the AWP (that will help reduce the campers, i hope), the expanded chat and the players who gonna change of team. Apart, there is an helicopter in de_dust?

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Thu Feb 16, 2012 12:48 am
by Keychain
And I still don't have any type of access to it. T^T

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Thu Feb 16, 2012 4:09 pm
by MaestraFénix
Keychain wrote:And I still don't have any type of access to it. T^T
The people who are getting the beta keys says that they had to make CSS being their most played gamed, and have more of 1000 hours (actually i have 246 hours, but if i include the hours played before Steam started to count it, i think that i could have more of 600 hours).


Also, DEVs said that is probable that the 5vs5 players will not be the only option, leaving the door to more players.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Mon Mar 05, 2012 4:19 pm
by MaestraFénix
http://www.vg247.com/2012/03/05/counter ... w-screens/

This summer (oh man, in summer MW:O will be released too D: ) we will got them if isnt delayed. Also, new pics from one of the new maps, de_lake.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Wed Apr 04, 2012 1:52 am
by Keychain
Just got the beta today, and I have to say damn this game looks good visually. Better than I had expected.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Wed Apr 04, 2012 9:34 am
by xenoaisam
New CS will be consider old if they didn't include basic multiplayer stuff : "DEATHMATCH"

I'm tired waiting after being killed >_>

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Wed Apr 04, 2012 9:40 am
by MaestraFénix
Keychain wrote:Just got the beta today, and I have to say damn this game looks good visually. Better than I had expected.
Lucky bastard >:D

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Wed Apr 04, 2012 6:52 pm
by destiny
easy now fenix im sure youl get one reall soon.
and if not il be needing a tranq dart gun that shoots non lethal long period sleep darts.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Mon Apr 16, 2012 8:43 pm
by MaestraFénix
Here is our Fénix, giving to you the news (when he can and want) since 2008:

Image

Those concepts/models looks very good

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Sun Apr 22, 2012 4:44 am
by RocketRunner
I'd like to see those models in the game.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Mon May 07, 2012 4:46 pm
by MaestraFénix
[BBvideo 425,350][/BBvideo]

New bot voices made by the same voice actor of the Space core. The video doesnt contain all the voices, and this voices are only from the CT´s.

"I´m in the bathroom. Give me a minute..."

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Sat May 12, 2012 10:40 am
by RocketRunner
Ooh, location lines, interesting...probably won't work with custom maps, though.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Sat May 12, 2012 3:46 pm
by MaestraFénix
Who knows. The update of this weekend have enable some new features, as well as create your servers.

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Sat May 19, 2012 10:30 am
by MaestraFénix
Image

FINALLY

Re: COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO) Thread

Posted: Sat May 19, 2012 5:12 pm
by LivingWithGames
Lucker.

I have done several fraking surveys but they just don't give me the damn fraking key.