Problems with [YaS] Campaign (Official OC Server #3)

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TESLA-X4
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Problems with [YaS] Campaign (Official OC Server #3)

Post by TESLA-X4 »

Hi, I noticed that the server has a few problems. On the lobby map, none of the doors are breakable, not even the campaign ones. RTV-ing to another map causes everyone to either spawn somewhere outside the map (or underground), or fail to spawn entirely (staying in spectator mode).
I'll try to grab some screenshots and post them here.

Edit:
Wow, such coincidence, the doors for the Campaign sections are now open, and the doors inside are breakable :?

Edit 2:
Seems like it doesn't want me to capture hard evidence or something, it seems to be working right again :?
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

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Post by Player »

Well since this is a thread on the front page I might as well say this;


Why is the Half-Life Source door closed? Why is it always closed
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Vasili
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Post by Vasili »

Player wrote:Well since this is a thread on the front page I might as well say this;


Why is the Half-Life Source door closed? Why is it always closed
It's closed because w0rf0x hasn't activated it in the mapadd script because not everyone has it.

@Tesla-X4

It's proabably just a bug, it will pass like poop eventually.
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Post by Shana »

Player wrote:Well since this is a thread on the front page I might as well say this;


Why is the Half-Life Source door closed? Why is it always closed
Because its way too glitchy to have it on without a admin on.
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Post by fug4life »

Indeed.

Hmm, All I can say is I still have admin, I'm not online much (mapping like a crazy f00l) but if you catch me online in oc or steam friends then, I'm always up for somesort of organised HL:S session.

One day I'll take a look at HL:S see what could be done to improve the mapadd's. Stuff like the first level could be some form of point viewcontrol and idk, they just need working on, work that skidz didn't have time to dedicate to (I think).
'I would probably smarten up before you meet Violet'.
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Post by Neico »

i have a mapadd that i made of the first hl:s map somewhere... but i never was satisfied with it....
it was actually pretty funny how and point_viewcontrol can make the train brush do things that it wasn't suppoesed to...
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Post by Player »

Would I be able to get admin in the future if possible?

Though I expect stuff to be done for that :D so it's going to be a likely answer that eeeeeeeeeeeeess-
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Post by Vasili »

Player wrote:Would I be able to get admin in the future if possible?

Though I expect stuff to be done for that :D so it's going to be a likely answer that eeeeeeeeeeeeess-
Don't ask for Admin.

Let me repeat that for you incase you misheard me.

Don't ask for Admin.
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Post by Shana »

Player wrote:Would I be able to get admin in the future if possible?

Though I expect stuff to be done for that :D so it's going to be a likely answer that eeeeeeeeeeeeess-
No. Never.
Especially not when you ask.
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Post by Player »

Juts kiding, tanks



But seriously I was just joking.
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Vasili
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Post by Vasili »

Player wrote:Juts kiding, tanks

But seriously I was just joking.
You can't be serious and joke at the same time.
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Post by Player »

Vasili wrote:
Player wrote:Juts kiding, tanks

But seriously I was just joking.
You can't be serious and joke at the same time.

I call it Serious joke.

Act serious then tell them it was really a joke ::downs::
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Post by Vasili »

Player wrote:
Vasili wrote:
Player wrote:Juts kiding, tanks

But seriously I was just joking.
You can't be serious and joke at the same time.

I call it Serious joke.

Act serious then tell them it was really a joke ::downs::
Quit covering your act.
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Post by Player »

Vasili wrote:
Quit covering your act.
::downs::
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