Page 2 of 3

Posted: Wed Dec 20, 2006 4:43 pm
by [FTA]c0m4ndo45
Even if i crouch and shot it is still hard to hit, because the crossair keeps moving up and down itself, unlike with crossbow zoom. That makes it allmost impossible to hit if you're not in your own server, with like 5 ping...

Posted: Thu Dec 21, 2006 6:31 pm
by Guhlius
well waht about my question 1 i still don't know which txt file it is

Posted: Sat Dec 23, 2006 5:46 pm
by Guhlius
got a new question: how to i put new player models on my server

Posted: Sat Dec 23, 2006 5:51 pm
by skidz
The txt file would be map_select_v2_modify.txt in the maps/cfg folder.
Every door has a number, all you do is add the message text and level name. Might not be too simple for you.

Posted: Sat Dec 23, 2006 5:53 pm
by skidz
Guhlius wrote:got a new question: how to i put new player models on my server
The reason we have been keeping away from custom models is because it would kill our visible armor system, no custom models would have armor. We are trying to figure out the best way of doing the armor system on custom models atm.

Posted: Wed Dec 27, 2006 12:34 pm
by Guhlius
the problem is that i don't have that file in my cfg folder. i might need an example. Well i'll try now

Posted: Wed Dec 27, 2006 8:57 pm
by Lark
skidz wrote:
Guhlius wrote:got a new question: how to i put new player models on my server
The reason we have been keeping away from custom models is because it would kill our visible armor system, no custom models would have armor. We are trying to figure out the best way of doing the armor system on custom models atm.
cant you make it spawn and stay on the head bone or hit box I dont kbnow that mutch but thats my 2 cents

Posted: Wed Dec 27, 2006 11:15 pm
by skidz
gtaiiilc wrote:
skidz wrote:
Guhlius wrote:got a new question: how to i put new player models on my server
The reason we have been keeping away from custom models is because it would kill our visible armor system, no custom models would have armor. We are trying to figure out the best way of doing the armor system on custom models atm.
cant you make it spawn and stay on the head bone or hit box I dont kbnow that mutch but thats my 2 cents
Yes, problem is the heads tend to be of a different size. Will probably setup a new script which we include with every model to determine which armor models are used.

Posted: Tue Oct 23, 2007 1:26 am
by NAKED
Question !!!

I am looking to get a 10 man server at gameserver.com, they of course do not have Obsidian listed as one of their package deals, but will load mod once asked.

My question is: Is the HL2:DM server what I need to ask for?



NAKED

Posted: Mon Jul 14, 2008 3:12 pm
by Neico

Posted: Sat Jul 19, 2008 7:28 am
by Dimaxa
Please, give more information about oc voting system. Now i know only server var sv_allowocmapvote

Posted: Sat Jul 19, 2008 9:15 am
by skidz
Dimaxa wrote:Please, give more information about oc voting system. Now i know only server var sv_allowocmapvote
The voting was something we implemented but didn't put a lot of work into, its merely an alternative to mani.

Posted: Sat Jul 19, 2008 9:16 am
by Neico
i would say if you enable that cvar you can say in the chat area "votemap"

but since i use SourceMod wich has it's own votemap plugin, i can't say much about it (also never used it :O)

Posted: Sat Feb 28, 2009 12:00 am
by Shana
Have updated the first post with some recommended network cvars, if you run a server, i really suggest using them, they will allow the netcode to send much more packets to the clients and therefor get rid of the lagspikes that like to happen in some cases (like the endfight in coop_wardogs.)

Posted: Thu Mar 25, 2010 9:21 pm
by Shana
Added some information about what to NOT put into the server.cfg.