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redirect

Posted: Sat Sep 19, 2009 7:13 am
by scott
I'm thinking about starting a Dedicated Server but i need to know if OC uses an auto redirect and not needing to make one.

If you don't know what i mean i asking can others download the files right from the Dedicated Server on your PC and not needing to make a redirect index on the internet.

Posted: Sat Sep 19, 2009 8:29 am
by JigglyWiggly
You don't need a redirect, but I do. http server speeds are awesome, I used to ask w0rf0x, now I exploit comcast's free 1gig ftp... 300 KB/s per each person, decent speeds.

Posted: Sun Sep 20, 2009 12:47 am
by scott
I only asked because i was runing a server for unreal and if you wanted any one to join your server that had custom files on it you needed a redirect.
gameservers.net stoped thar free redirect and killed my server.

just to be sure i wont need a redirect for my server but will i need it if i put custom files on it? MY SERVERS ARE ALL ABOUT BEING MODED or having custom files.

also if you know free ftp servers i can use tell me id like to get my unreal server back again it was so moded my PC slowed down.
And make a OC server too.

if i had to make my own redirect would this work? http://filezilla-project.org/

And what comcast ftp i have comcast but never use thar website.

Posted: Mon Sep 21, 2009 7:05 pm
by fug4life
A redirect is strongly recommended.

You can have the files transfered from your own server though it just takes consumes your net traffic and would probably result in no fun for those joining or playing.

It depends what sort of connection you have if your doing it all from home.

Posted: Tue Sep 22, 2009 1:26 am
by Gary
Http://speedtest.net

Go there, then bring back the results.

You have to have great down and upload speeds.

Posted: Thu Sep 24, 2009 8:30 am
by JigglyWiggly
scott wrote:I only asked because i was runing a server for unreal and if you wanted any one to join your server that had custom files on it you needed a redirect.
gameservers.net stoped thar free redirect and killed my server.

just to be sure i wont need a redirect for my server but will i need it if i put custom files on it? MY SERVERS ARE ALL ABOUT BEING MODED or having custom files.

also if you know free ftp servers i can use tell me id like to get my unreal server back again it was so moded my PC slowed down.
And make a OC server too.

if i had to make my own redirect would this work? http://filezilla-project.org/

And what comcast ftp i have comcast but never use thar website.
It's the comcast pwp https://publish.comcast.net/splash/

You upload files to it in a folder called say oc
Then make the folders like materials, models, and the rest of them. Then put your modded files in .bz2 form inside of them, then in your server.cfg point to the http download with sv_downloadurl "http://home.comcast.net/~myaccount/oc/"

Then create a .res file for each map, specifying what files you want downloaded. You put this .res file in the maps folder so I have the map 3dlobby.bsp, I just create a file called 3dlobby.res

So here is what mine looks like

Code: Select all

"resources"
{
"materials\models\Player\desert_soldier\000.vmt" "file" 
"materials\models\Player\desert_soldier\000.vtf" "file" 
"materials\models\Player\desert_soldier\000_n.vtf" "file" 
"materials\models\Player\desert_soldier\001.vmt" "file" 
"materials\models\Player\desert_soldier\001.vtf" "file" 
"materials\models\Player\desert_soldier\001_n.vtf" "file" 
"materials\models\Player\desert_soldier\002.vmt" "file" 
"materials\models\Player\desert_soldier\002.vtf" "file" 
"materials\models\Player\desert_soldier\002_n.vtf" "file" 
"materials\models\Player\desert_soldier\003.vmt" "file" 
"materials\models\Player\desert_soldier\004.vmt" "file" 
"materials\models\Player\desert_soldier\005.vmt" "file" 
"materials\models\Player\desert_soldier\005.vtf" "file" 
"materials\models\Player\desert_soldier\005_n.vtf" "file" 
"materials\models\Player\desert_soldier\006.vmt" "file" 
"materials\models\Player\desert_soldier\006.vtf" "file" 
"materials\models\Player\desert_soldier\006_n.vtf" "file" 
"materials\models\Player\desert_soldier\ct_gign.vmt" "file" 
"materials\models\Player\desert_soldier\ct_gign.vtf" "file" 
"materials\models\Player\desert_soldier\ct_gign_normal.vtf" "file" 
"materials\models\Player\desert_soldier\ct_sas_glass.vmt" "file" 
"materials\models\Player\desert_soldier\ct_sas_glass.vtf" "file" 
"materials\models\Player\desert_soldier\ct_urban.vmt" "file" 
"materials\models\Player\desert_soldier\ct_urban.vtf" "file" 
"materials\models\Player\desert_soldier\ct_urban_normal.vtf" "file" 
"materials\models\Player\desert_soldier\goggles.vtf" "file" 
"materials\models\Player\desert_soldier\goggles_normal.vtf" "file" 
"materials\models\Player\desert_soldier\t_arctic.vmt" "file" 
"materials\models\Player\desert_soldier\T-ATTACHMENTS_utx-us-soldier_goggles.vmt" "file" 
"materials\models\Player\t_arctic\t_arctic.vmt" "file" 
"materials\models\Player\t_arctic\t_arctic.vtf" "file" 
"materials\models\Player\t_arctic\t_arctic_normal.vtf" "file" 
"models\Player\desert_soldier.dx80.vtx" "file" 
"models\Player\desert_soldier.dx90.vtx" "file" 
"models\Player\desert_soldier.mdl" "file" 
"models\Player\desert_soldier.phy" "file" 
"models\Player\desert_soldier.sw.vtx" "file" 
"models\Player\desert_soldier.txt" "file" 
"models\Player\desert_soldier.vvd" "file" 
"models\Player\desert_soldier.xbox.vtx" "file" 
"materials\models\thespectator\od\od.vmt" "file" 
"materials\models\thespectator\od\od.vtf" "file" 
"materials\models\thespectator\od\od_normal.vtf" "file" 
"materials\VGUI\playermodels\Player\odst_soldier.vmt" "file" 
"materials\VGUI\playermodels\Player\odst_soldier.vtf" "file" 
"models\Player\odst_soldier.dx80.vtx" "file" 
"models\Player\odst_soldier.dx90.vtx" "file" 
"models\Player\odst_soldier.mdl" "file" 
"models\Player\odst_soldier.phy" "file" 
"models\Player\odst_soldier.sw.vtx" "file" 
"models\Player\odst_soldier.txt" "file" 
"models\Player\odst_soldier.vvd" "file" 
"models\Player\odst_soldier.xbox.vtx" "file" 
"models\Player\Metrocop.dx80.vtx" "file" 
"models\Player\Metrocop.dx90.vtx" "file" 
"models\Player\metrocop.mdl" "file" 
"models\Player\Metrocop.phy" "file" 
"models\Player\Metrocop.sw.vtx" "file" 
"models\Player\Metrocop.txt" "file" 
"models\Player\Metrocop.vvd" "file" 
"models\Player\Metrocop.xbox.vtx" "file"
"materials\models\Player\stalkerexo\act_st_exoskel_tank_ex_dolg.vmt" "file" 
"materials\models\Player\stalkerexo\act_st_exoskel_tank_ex_dolg.vtf" "file" 
"materials\models\Player\stalkerexo\act_st_exoskel_tank_specnaz.vmt" "file" 
"materials\models\Player\stalkerexo\act_st_exoskel_tank_specnaz.vtf" "file" 
"materials\models\Player\stalkerexo\act_st_exoskel_tank_svoboda.vmt" "file" 
"materials\models\Player\stalkerexo\act_st_exoskel_tank_svoboda.vtf" "file" 
"materials\models\Player\stalkerexo\act_st_exoskelet_loner_tank.vmt" "file" 
"materials\models\Player\stalkerexo\act_st_exoskelet_loner_tank.vtf" "file" 
"models\Player\exo_specna.dx80.vtx" "file" 
"models\Player\exo_specna.dx90.vtx" "file" 
"models\Player\exo_specna.mdl" "file" 
"models\Player\exo_specna.phy" "file" 
"models\Player\exo_specna.sw.vtx" "file" 
"models\Player\exo_specna.txt" "file" 
"models\Player\exo_specna.vvd" "file" 
"models\Player\exos_loner.dx80.vtx" "file" 
"models\Player\exos_loner.dx90.vtx" "file" 
"models\Player\exos_loner.mdl" "file" 
"models\Player\exos_loner.phy" "file" 
"models\Player\exos_loner.sw.vtx" "file" 
"models\Player\exos_loner.txt" "file" 
"models\Player\exos_loner.vvd" "file" 
"models\Player\exosk_dolg.dx80.vtx" "file" 
"models\Player\exosk_dolg.dx90.vtx" "file" 
"models\Player\exosk_dolg.mdl" "file" 
"models\Player\exosk_dolg.phy" "file" 
"models\Player\exosk_dolg.sw.vtx" "file" 
"models\Player\exosk_dolg.txt" "file" 
"models\Player\exosk_dolg.vvd" "file"
"models\player\ex_freedom.dx80.vtx" "file"
"models\player\ex_freedom.dx90.vtx" "file"
"models\player\ex_freedom.mdl" "file"
"models\player\ex_freedom.phy" "file"
"models\player\ex_freedom.sw.vtx" "file"
"models\player\ex_freedom.txt" "file"
"models\player\ex_freedom.vvd" "file"
"sound\music\bagger288.mp3" "file"
"sound\music\BT.mp3" "file"
"sound\music\PYT.mp3" "file"
"sound\music\Auto_Drop_Cash_5.wav" "file"
"sound\music\Auto_Dying_7.wav" "file"
"sound\music\Follow_me_4.wav" "file"
"sound\music\GrabbedByClot1.wav" "file"
"sound\music\Help_2.wav" "file"
"sound\music\Insult_players_1.wav" "file"
"sound\music\Insult_players_2.wav" "file"
"sound\music\Kev_Victory7.wav" "file"
"sound\music\KF_Abandon.mp3" "file"
"sound\music\KF_Containment.mp3" "file"
"sound\music\No_1.wav" "file"
"sound\music\No_3.wav" "file"
"sound\music\Sorry_4.wav" "file"
"sound\music\Yes_4.wav" "file"
"sound\music\Yes_9.wav" "file"
"sound\music\Auto_Healing_3.wav" "file" 
"sound\beachtown\gangsta.mp3" "file"
"sound\beachtown\still.mp3" "file"
"sound\beachtown\soniccd.mp3" "file"
"sound\music\iran.mp3" "file"
"sound\music\Kev_Talk5.wav" "file"
"sound\music\sonicmusic.mp3" "file"
"sound\music\shivadeath.mp3" "file"
"sound\music\elevator.mp3" "file"
"sound\beachtown\hakuna.mp3" "file"
"maps\3dlobby.res" "file" 
}

Posted: Fri Sep 25, 2009 7:58 pm
by scott
the only thing i don't know what your talking about is the .res file is it a texts file with all the info. in it. i can make it its just how you format it in to a .res?

just change .text to .res?
and i have comcast business class so i cant use it the only thing i can do that's close to https://publish.comcast.net/splash/ is comcast business class build you own web site free

Posted: Tue Sep 29, 2009 6:08 am
by JigglyWiggly
Yes a .res file is basically a .txt file.

You have to make a .res file for each map, (so that when a client joins they download that stuff). You have to specificy each stuff manually, and by hand (anoyying). All I did up there was point to the file to be downloaded. Also the files must be present on the server as well for it to download.

Posted: Tue Sep 29, 2009 7:47 am
by Neico
yay high for sourcemod and a plugin called downloader were you only need to make 1 file for all maps

Posted: Fri Oct 02, 2009 4:17 am
by scott
Neico wrote:yay high for sourcemod and a plugin called downloader were you only need to make 1 file for all maps
i dont know what paths to put in downloader plugin

Posted: Fri Oct 02, 2009 5:00 am
by Neico
http://forums.alliedmods.net/showthread.php?p=602270

read the description + the example files

Posted: Fri Oct 02, 2009 8:28 pm
by JerC
Why the hell do you quote a part of what you say...

Posted: Mon Oct 05, 2009 6:48 am
by JigglyWiggly
Neico wrote:http://forums.alliedmods.net/showthread.php?p=602270

read the description + the example files
Oh how I wish I knew about this earlier D:

Posted: Wed Oct 07, 2009 12:54 am
by scott
-=jerC=- wrote:Why the hell do you quote a part of what you say...
because I LIKE QUOTES.
geico so easy a caveman can do it
THIS
IS
A
QUOTE!!