Want info about some OC Hammer entities
Posted: Fri Dec 30, 2011 4:33 pm
So well, there are some entities in the "OC SDK" in Hammer, that i dont know what is their use, or how must be set to work:
- npc_launcher: https://developer.valvesoftware.com/wiki/Npc_launcher Apparently is the "prototype" version of the Func tankapcrocket. I tried use it, but i cant make it work. In fact, there is an old thread here (http://obsidianconflict.net/forums/view ... 6&start=15) where looks like it worked before. It continues working? what i have to do to get it work?
- Vehicle helicopter: Only appears in the wiki. Is an old entity?
- env_terrainmorph: I know what it is and how it works, the answer is, is fixed (the collision hull is updated)?
- game_counter and game_counter_set: It counts, but, how i use it?, or for what is used?
- npc_missiledefense: The main problem is that the model of this entity only exist in the beta. Since i cant access the models of the leak (for the moment, since the only way is using DXRipper, something that i dont want use it), can the developers "try" tell us how it should be (names of the bones, animations...)?. And if this still working.
- point_weapon_eater: I dont get it, is like player_weaponstrip?
- weapon_hopwire: (in wiki)It was removed from the mod because it crashed the mod when it touched the skybox. There are plans to get it back?
- npc_defender: As i tested, is only a scanner that fires AR2. Is only that? there will be more options to customize it?