Maestro_Fénix_playermodels_pack (FINAL)(Now in addon format)

Obsidian Conflict Playermodels go here.
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MaestraFénix
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Post by MaestraFénix »

24h


Released Lucy playermodel (with Jigglebones):

http://www.megaupload.com/?d=ZFGM6RZC

Note: MediaFire is offline, sorry.

Edit: Sometimes appears the "File not available" error. Try 2-3 times the link.
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Post by Lark »

...Elfen Lied Lucy :0 time to load up OC for a few rounds now!
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Post by fug4life »

^Good job here 2!
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Post by xenoaisam »

Downloaded!!!!! RAWR

only if she got some special script where any enemy npc got near her will be chop!
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Post by Momizi Inubashiri »

if she gets that i want a 400+ armor and heath boost with regen

also speed of 500 (dubble the defalt)
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Post by MaestraFénix »

Momizi Inubashiri wrote:if she gets that i want a 400+ armor and heath boost with regen

also speed of 500 (dubble the defalt)
If you transform the playermodel into a NPC, put it in a map, and modify the parameters, is possible do it.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

In name of all the Cat girls fan's that are here, i'll make all the possible to port this model:

Kit Ballard from Blade Kitten:

http://www.facepunch.com/showthread.php ... st25447364
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by destiny »

never heard of that one before.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

destiny wrote:never heard of that one before.
You never heard about Blade Kitten?

It's on Steam

trailer:

[BBvideo 425,350][/BBvideo]
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Double post permitied.

This can´t be happening. The model have an another type of skeleton.

If i introduce the .mdls in the model, obiously it´s crashes.

If only recompile it, i destroy the jigglebones.

Seriously, it´s so hard naming the bones like VALVe skeleton and not giving strange names like Z_0000pelvis?.

I cannot take care of the model now. I have another model where i have spent 1 day to fix it, and still broken.

P.D: I don´t know if the tail have jigglebones. The tail have bones, but i don´t know if it moves or not.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by Andrax17 »

Maestro Fénix wrote: Seriously, it´s so hard naming the bones like VALVe skeleton and not giving strange names like Z_0000pelvis?.
i dont see Z_0000pelvis name too weird...its like bone id + location... so as far as i know, its Z_0000 bone located in pelvis(?)
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Andrax17 wrote:
Maestro Fénix wrote: Seriously, it´s so hard naming the bones like VALVe skeleton and not giving strange names like Z_0000pelvis?.
i dont see Z_0000pelvis name too weird...its like bone id + location... so as far as i know, its Z_0000 bone located in pelvis(?)
Obiously, the name is logic. But the problem is that the animations can´t be used if the bones are different named.
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by Rukifellth »

Well I'm sure Boroko or Xenoaisam can work out some magic. :)
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Rukifellth wrote:Well I'm sure Boroko or Xenoaisam can work out some magic. :)
XenoAisam maybe can, but have a lot of work porting their models to OC.

I don't see online Boroko for two weeks. Maybe he have a lot of work too.


Only remain 3 models to finish. So maybe i release before the pack.

Or maybe, i can try a idea with the Catgirl model.....
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Re: Maestro_Fénix_playermodels_packV2 (Lucy playermodel rele

Post by MaestraFénix »

Double post

Ok, i can´t compile a model because have 41 textures, and the limit is 33. Any idea until i take a shower?
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