I'm using a trigger teleport that gets enabled for 4 seconds to teleport however many players in the trigger area to their spawn position. I have 16 spawn positions all named the same and have set the remote destination on the trigger teleport (The entity specifying the point to which entities should be teleported.) to the names of the spawns.
All works fine with one player it seems to randomly select one of the spawns. Will this telefrag players if there are max 8 players?
I want to return what ever remaing players from out of the arena back to their spawns basically or somewhere near.
Is this a safe teleport?
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- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
Simply use a landmark teleport, there are no telefrags with it, and nobody teleports into each other. Landmark teleports teleports everything with its relative offset, and speed. If you use this well the players wont even notice it. Valve used this in Episode 1 when you enter the Citadel Train, for example
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