Can't change strider health

Need Help? The Day isnt going so well on the Mapping front?
Post Reply
Xenolah
Vertex
Vertex
Posts: 5
Joined: Tue Apr 10, 2007 6:17 am

Can't change strider health

Post by Xenolah »

I've recently started putting a map together for Obsidian Conflict, and intend to have a strider as a boss NPC. This, of course, requires that I increase the health of the strider. I've tried using "Health" under keyvalues for npc_strider in hammer, and I've also tried creating a trigger for sethealth. Neither of these are working. I've successfully changed the health of other units, I just can't change the strider's health. I'm not sure if theres something I'm missing, or if this is a bug? In either case, any feedback would be greatly appreciated. Thanks.
User avatar
Mr. Someguy
npc_hunter
npc_hunter
Posts: 512
Joined: Fri Dec 22, 2006 11:40 pm
Location: Pennsylvania

Post by Mr. Someguy »

I think you have to change the number of rockets it can take, not the health.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

he's right, its done on how many rocket hits it can take, I think 7 is the maximum (hardest)

I just checked, and I'm not 100% sure, but there is no easy meduim hard strider for obsidian, It's just default hard (7 rockets) I think. I don't know if setting the custom health will help. I don't think so, I think custom health is related to bullet fire. (for instance I wanted my big momma to be tough, and to bullet fire, she is (I gave her 500 health). But something's you just can't change, one combine ball and she's gone!
I just made sure there is no real combine seconadry ammo leading up to that bit, or i put enough enemys before big momma hopefully they have no secondary ammo left by the time players get there).
Xenolah
Vertex
Vertex
Posts: 5
Joined: Tue Apr 10, 2007 6:17 am

Post by Xenolah »

ahh, that would explain it. Thank you very much. I'll see if it is possible to change the maximum rocket hits somehow, if anyone thinks they know a way this might be possible let me know.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

These are command variables: which I suppose you can adjust to you liking using a point_servercommand? again i'm not 100% sure
IMO it's confusing what says about the medium and hard needing same amount of rockets?

sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.

I took this from here:

http://developer.valvesoftware.com/wiki/Npc_strider
Last edited by fug4life on Fri Jun 15, 2007 10:02 am, edited 1 time in total.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

sk_strider_num_rockets or something like that, cant acces my pc now because its compiling a map, im posting from my psp
edit: fug was faster, damn, it just takes to long to write something on the psp XD
Last edited by Shana on Fri Jun 15, 2007 10:06 am, edited 1 time in total.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

good morning W0rf0x! posting from your psp, ahh the new age eh?
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

fug4life wrote:good morning W0rf0x! posting from your psp, ahh the new age eh?
yea, it just takes more time to write something
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

:(

I'm learning now just how evil some map compile times can be once you start using enviroment_lights, displacements, and 3d skyboxes!
I normally, fire up the misses laptop and aimlessly browse webpages :D
Xenolah
Vertex
Vertex
Posts: 5
Joined: Tue Apr 10, 2007 6:17 am

Post by Xenolah »

fug4life wrote:These are command variables: which I suppose you can adjust to you liking using a point_servercommand? again i'm not 100% sure
IMO it's confusing what says about the medium and hard needing same amount of rockets?

sk_strider_health (Default: 350)
<integer> Strider spawn health.
sk_strider_num_missiles1 (Default: 5)
<float> Rockets required to take down an easy strider.
sk_strider_num_missiles2 (Default: 7)
<float> Rockets required to take down a medium strider.
sk_strider_num_missiles3 (Default: 7)
<float> Rockets required to take down a hard strider.

I took this from here:

http://developer.valvesoftware.com/wiki/Npc_strider
It worked! Thank you to all those who helped me out. :D

To those who may find this useful, sk_strider_num_missiles3 was the magic command.
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

Don't be afraid to use the "Do not drop ar2 altfire" flag for them combine elites, people.

So give 'em the annabelles and there we go!
Post Reply