I want dead grunts laid about the place pref new ones?

Need Help? The Day isnt going so well on the Mapping front?
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fug4life
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I want dead grunts laid about the place pref new ones?

Post by fug4life »

Any Ideas, prop_ragdoll asks for a model not an entity :( so I think i cant get new grunts, I tried a logic atuo on world spawn; become ragdoll, i have the grunt set not to fade. but in game its gone, though they are close to supposedly friendly barnacles? u think the barnacles digest on map spawn?

Any idea, should i just try some sort of point_hurt and kill them on map spawn that way?

or can I just specify the models individually like grunt1-5 as in oc models folder? and just use prop_ragdoll.

on that note I'd also prehaps like to use these as prop_dynamics too or certainly I want to have some sort of ragdoll constraint, or move constraint as I'd like to pin them to the walls aswell.

Also I'd like to pin a player to a wall as he uses a new spawn point untill a prop dynamic is broken then released?
so does point_playermoveconstraint or w/e its called would this help me?
Basiaclly hold the player in stasis after death until released by a player when the player breaks something. (Jailbreak'ish mode).

you think ya its do-able?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Keychain
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Post by Keychain »

I'd love that, Jailbreak without the shitty weapon system.
Col.Plate
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Post by Col.Plate »

Well in my test map I was able to put dead scientists on the floor and the same with old barney too. All I did was make a prop_dynamic, set the custom model to scientist/barnya and then for default animation i put lying_on_stomach or something like that. I guess my way only works if the model has a 'dead' animation. I also put not solid for physics something and then for flags I put constraint something. I will try to get a picture when I can.
Blues
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Post by Blues »

prop_ragdoll with a model from the hgrunt folder works fine for me. aren't those the new ones?

Im just experimenting with env_blood to make the ragdoll emit blood when you shoot it.
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