Any Ideas, prop_ragdoll asks for a model not an entity so I think i cant get new grunts, I tried a logic atuo on world spawn; become ragdoll, i have the grunt set not to fade. but in game its gone, though they are close to supposedly friendly barnacles? u think the barnacles digest on map spawn?
Any idea, should i just try some sort of point_hurt and kill them on map spawn that way?
or can I just specify the models individually like grunt1-5 as in oc models folder? and just use prop_ragdoll.
on that note I'd also prehaps like to use these as prop_dynamics too or certainly I want to have some sort of ragdoll constraint, or move constraint as I'd like to pin them to the walls aswell.
Also I'd like to pin a player to a wall as he uses a new spawn point untill a prop dynamic is broken then released?
so does point_playermoveconstraint or w/e its called would this help me?
Basiaclly hold the player in stasis after death until released by a player when the player breaks something. (Jailbreak'ish mode).
you think ya its do-able?
I want dead grunts laid about the place pref new ones?
I want dead grunts laid about the place pref new ones?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Well in my test map I was able to put dead scientists on the floor and the same with old barney too. All I did was make a prop_dynamic, set the custom model to scientist/barnya and then for default animation i put lying_on_stomach or something like that. I guess my way only works if the model has a 'dead' animation. I also put not solid for physics something and then for flags I put constraint something. I will try to get a picture when I can.