Re: Post here your problems/questions with hammer. Post & Re
Posted: Wed Jan 30, 2013 7:46 pm
It would be possible to set in Hammer the bodygroup of a model?
Have you seen my coffee cup?
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https://www.obsidianconflict.net/forums/viewtopic.php?f=6&t=4569
I knew it D:Umbrae wrote:If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props.Maestro Fénix wrote:It would be possible to set in Hammer the bodygroup of a model?
You can only color the whole model currently, and it only works for dynamic entities (props, NPCs etc).Maestro Fénix wrote:I knew it D:Umbrae wrote:If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
Also, someone knows if is possible to colour the skin of a model from Hammer on OC, like you can do with the cars in L4D/L4D2?
I completely forgot that input. Thanks.W0rf0x wrote:You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props.
I don´t understand at all how it works in L4D/L4D2. On the rest of "engine branchs" it colours the entire model, but there, it colours only a part of it. I bet that is a keyvalue on their VMTs, something like the "player picked" color on HL:S and Gmod.W0rf0x wrote:You can only color the whole model currently, and it only works for dynamic entities (props, NPCs etc).
It will probably be possible in the future though.
Oh wow, learn something new everyday.W0rf0x wrote:You can with the "SetBodygroup" input, there may be a keyvalue too. Works on all dynamic and physics props.Maestro Fénix wrote:It would be possible to set in Hammer the bodygroup of a model?You can only color the whole model currently, and it only works for dynamic entities (props, NPCs etc).Maestro Fénix wrote:I knew it D:Umbrae wrote:If you are talking about physics, static and dynamic I don't think it is in the default features. I come to this conclusion by the fact that car models have specific models for physics and static/dynamic, meaning models are either one or the other. Unless it was added with Obsidian Conflict content, my best guess is it wouldn't be.
Also, someone knows if is possible to colour the skin of a model from Hammer on OC, like you can do with the cars in L4D/L4D2?
It will probably be possible in the future though.
Is small, but is something https://developer.valvesoftware.com/wik ... tail_typesUmbrae wrote:Does anyone know/ have a list of textures that when used with create geometry, will grow 3D grass? I know a few of them like blendgrassgravel, but I think there are quite a few more, and don't know of any others.
Thanks.
W0rf0x wrote:Set the proper flags as to what to affect? If that doesn't work, try a bigger push force.
Thank you bothMaestro Fénix wrote:Raise the push force. The player will start moving from 250. Check the flags too.