Render distance for players!

Need Help? The Day isnt going so well on the Mapping front?
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fug4life
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Render distance for players!

Post by fug4life »

Players view and render distance! I think my map is too long, if you stand at one base the mountains behind the opposite base are only rendering as you get closer, I tried hiding it with fog, but I'm wondering if I can change/ if its safe to change the max viewable distance?

If not I'll shorten the length of the map before I get any further!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Hell-met
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Post by Hell-met »

Me thinks it's an engine limit.
fug4life
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Post by fug4life »

Thnx, I was lying to myself :?
I'll rearrange a few things.
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Gandorques Hikla
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Post by Gandorques Hikla »

No!
You shouldnt change it. Its all about the Max Viewable Distance you can set in the Map Properties.
I once created a testmap that reached almost the full Size of a HL2 Map and everything rendered.
Image
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fug4life
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Post by fug4life »

So I can extend the distance oh, great news :)
Thanks once again!
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'She has zero tolerance for idiots'.

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Hell-met
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Post by Hell-met »

O, thats pretty cool.
fug4life
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Post by fug4life »

Can't see anything about max viewable distance, there are fade distance for props and max occludee and min occluder % settings <---is it either of those? Or do I to add an output or something? Cant find much about on Valve wikki :?
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skidz
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Post by skidz »

Make sure start fade is -1 and end fade is 0. min and max occludee should be 0. And make sure you didn't turn any fading crap on for your ents. Half-Life 1 had a distance limit, I don't believe hl2 does.
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