Ok, you know my 2 maps OC Lived and it's sequel noise? I've put them in the same map, now I need help on how I can set up a teleport.
When you get to the end of the Lived Part, I want it to fade out to black, teleport you to the other map and fade back in to reality.
How does one achieve this?
delayed teleportation
You need:
- env_fade
- trigger_teleport
- Only two outputs.
Whatever entity triggers the end of the first part (in my Example a trigger_once):
OnTrigger | *env_fade's name goes here* | Fade | - | 0.00
OnTrigger | *trigger_teleport's name goes here*| Activate | - | 10.00
The last value for these Outputs is the delay until the Output is fired.
For the env_fade you have to screw around with the settings until it fuits the situation.
For the trigger_teleport make sure tha flag "Clients" is checked.
- env_fade
- trigger_teleport
- Only two outputs.
Whatever entity triggers the end of the first part (in my Example a trigger_once):
OnTrigger | *env_fade's name goes here* | Fade | - | 0.00
OnTrigger | *trigger_teleport's name goes here*| Activate | - | 10.00
The last value for these Outputs is the delay until the Output is fired.
For the env_fade you have to screw around with the settings until it fuits the situation.
For the trigger_teleport make sure tha flag "Clients" is checked.
It's not giving me an option of Activate for the second output.Blues wrote:You need:
- env_fade
- trigger_teleport
- Only two outputs.
Whatever entity triggers the end of the first part (in my Example a trigger_once):
OnTrigger | *env_fade's name goes here* | Fade | - | 0.00
OnTrigger | *trigger_teleport's name goes here*| Activate | - | 10.00
The last value for these Outputs is the delay until the Output is fired.
For the env_fade you have to screw around with the settings until it fuits the situation.
For the trigger_teleport make sure tha flag "Clients" is checked.