delayed teleportation

Need Help? The Day isnt going so well on the Mapping front?
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Vasili
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delayed teleportation

Post by Vasili »

Ok, you know my 2 maps OC Lived and it's sequel noise? I've put them in the same map, now I need help on how I can set up a teleport.

When you get to the end of the Lived Part, I want it to fade out to black, teleport you to the other map and fade back in to reality.

How does one achieve this?
Blues
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Post by Blues »

You need:

- env_fade
- trigger_teleport
- Only two outputs.

Whatever entity triggers the end of the first part (in my Example a trigger_once):

OnTrigger | *env_fade's name goes here* | Fade | - | 0.00
OnTrigger | *trigger_teleport's name goes here*| Activate | - | 10.00

The last value for these Outputs is the delay until the Output is fired.

For the env_fade you have to screw around with the settings until it fuits the situation.

For the trigger_teleport make sure tha flag "Clients" is checked.
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Vasili
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Post by Vasili »

Blues wrote:You need:

- env_fade
- trigger_teleport
- Only two outputs.

Whatever entity triggers the end of the first part (in my Example a trigger_once):

OnTrigger | *env_fade's name goes here* | Fade | - | 0.00
OnTrigger | *trigger_teleport's name goes here*| Activate | - | 10.00

The last value for these Outputs is the delay until the Output is fired.

For the env_fade you have to screw around with the settings until it fuits the situation.

For the trigger_teleport make sure tha flag "Clients" is checked.
It's not giving me an option of Activate for the second output.
Blues
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Post by Blues »

Ok, it must be "Enable". Make sure your trigger_teleport has the key "Start disabled" set to "yes".
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Vasili
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Post by Vasili »

Cheers blues.

It worked but as soon as it fadded everything when ATI.
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