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Need Help? The Day isnt going so well on the Mapping front?
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Vasili
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Post by Vasili »

You know the Gonarch at the "end" of my level?

I want something to disapeer/break 5 seconds after it does?

ALSO

How do I do a secondary Spawn Point?

-V
Blues
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Post by Blues »

You just have the big momma fire an output to the other entity (func_breakable in this case):

OnDeath | *target entity name goes here* | Break | - | 0.00 (or whatever delay you want to use here)

For the spawnpoints you just put another bunch where you want the next spawn area to be and set the key "Start Disabled" to "Yes". Give them all the same name, something like "spawn_2" (the first ones you call "spawn_1"). Then you activate them and de-activate the others by an output similar to that:

In this example, they're activated OnDeath of bigmomma for example:


OnDeath | spawn_2 | Enable | - | 0.00
OnDeath | spawn_1 | Disable | - | 0.50

Something like that should work, you just gotta tweak it to fit your purposes.
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Excuse me for being rude. I'm usually drunk while posting.
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