Respawning groups of entities.

Need Help? The Day isnt going so well on the Mapping front?
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The one free-man
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Respawning groups of entities.

Post by The one free-man »

This has been puzzling me for quite some time, and I'd love it if someone would help me sleep better over this. :)
In a number of my maps, I have a brush cherry bomb, or similar, that when it is used, eventually explodes in a firey ball of gas and all that. The problem is though, that i want these bombs to be purchasable, and not accesable straight away, so how would i go about doing this? I know that you need to have a func_button with the output to a point_template's forcespawn, but how can i make it spawn the group rather than the main body minus the entities? It would be usefull to know for things like purchasable portable health dispensers aswell.
Thanks to anyone who can help, and to those who can't, i say fiddlesticks.
I takes 42 muscles to frown
but only 3 to pull the trigger of a decent sniper rifle
and im a lazy man!

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shiftey
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Post by shiftey »

point_template...

just make sure all of your entities in the group are listed in the point_template and make sure the don't fixup names flag is unchecked.
POISONIC
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Post by POISONIC »

make from the team score the valuta :P
shiftey
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Post by shiftey »

Oh and to make them purchasable follow this tutorial:

http://obsidianconflict.net/forums/viewtopic.php?t=3409
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The one free-man
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Post by The one free-man »

Thanks for the help
I takes 42 muscles to frown
but only 3 to pull the trigger of a decent sniper rifle
and im a lazy man!

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