Enemyfinder being stupid
Posted: Sat Nov 27, 2010 7:33 am
So, I'm working on a map where theres a bunker, with 2 turrets. Nodrawed it to prevent the player from sniping or grenading the bunker, and npc_enemyfinders find the players for the gunners to shoot (probably not the best way to do it, but that's all I could think of).
Thing is, when I launch the game, and then the map, the enemyfinders completely ignore me, and go for the NPCS that are with you at the time. I reload the map, and it's fixed. Apparently they only ignore me the first time I launch the game and that map. But wait, there's more! The combine mortars that shell you work fine (also use enemyfinders), it's just those turrets.
Console brings back a string of letters that say something like:
Pops up twice, and after reloading does not pop up anymore.
My main concern is will this effect servers, or will it only effect servers the first time the map is launched? And hopefully, is there a way to fix it? Oh, and any idea why nodraw blocks visibilty? I think it might be the bunker prop, but not sure...
Thing is, when I launch the game, and then the map, the enemyfinders completely ignore me, and go for the NPCS that are with you at the time. I reload the map, and it's fixed. Apparently they only ignore me the first time I launch the game and that map. But wait, there's more! The combine mortars that shell you work fine (also use enemyfinders), it's just those turrets.
Console brings back a string of letters that say something like:
Code: Select all
MasterRequestRestart. Your server needs to be restarted in order to receive the latest update
Pops up twice, and after reloading does not pop up anymore.
My main concern is will this effect servers, or will it only effect servers the first time the map is launched? And hopefully, is there a way to fix it? Oh, and any idea why nodraw blocks visibilty? I think it might be the bunker prop, but not sure...