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Player model help/advice.

Posted: Mon Oct 12, 2009 3:39 pm
by fug4life
Image
By fug4life at 2009-10-12

So as you can see I managed to compile one of Romka's Hgrunts to a Player model.

As you can see there is a problem.

To get the model to compile I had to delete some stuff from the qc.

Lines deleted:

%half_closed = half_closed

Then guistudio model tells me only one shadowlod must be there and it must be the last, so I deleted the first:

$shadowlod
{
replacemodel "hgrunt_gasmask_reference" "lod6_hgrunt_gasmask_reference"
}

Then it tell me only a maximum of eight lods are allowed so I got rid of:

$lod 15
{
replacemodel "hgrunt_gasmask_reference" "lod1_hgrunt_gasmask_reference"
}
$lod 27
{
replacemodel "hgrunt_gasmask_reference" "lod2_hgrunt_gasmask_reference"
}
$lod 35
{
replacemodel "hgrunt_gasmask_reference" "lod3_hgrunt_gasmask_reference"
}
$lod 45
{
replacemodel "hgrunt_gasmask_reference" "lod4_hgrunt_gasmask_reference"
}
$lod 60
{
replacemodel "hgrunt_gasmask_reference" "lod5_hgrunt_gasmask_reference"
}

So I know I was just guessing but by deleting all of that it compiled.
The funny thing is the gas mask and head are the one thing that shows up ok in game???

Any advice on this I'd really appreciate, then finally I can put a little player model pack together.

Oh and this came out in the compile log:

Lod 1: vertexes: 3102 (8 new)
Lod 3: vertexes: 3104 (2 new)
Lod 4: vertexes: 3124 (20 new)
Lod 5: vertexes: 3181 (57 new)

You think I should try hex some of the other stuff back into the model?

Posted: Mon Oct 12, 2009 11:37 pm
by fug4life
***Fixed***
Using this method:

http://www.obsidianconflict.net/forums/ ... php?t=3024

Thanks DrDean, I should of read your post first ;)