oc_junkfall
that's better
by the way i noticed some little things:
-try to avoid info_player_start, this is a Multiplayer Mod not a Singleplayer one, use info_player_deathmatch instead (player_start is only legacy support)
-some things that you put into the cfg mapadd file can be directly set inside the map (canjeepspawn and canairboatspawn for example, wait a sec, a modify block inside the cfg file? WRONG, that goes into the modify one anyway D:)
-it would be better if you don't let people spawn with crowbars (no weapons at all), they can cause unnessecery collision calculation on the server (and everything related to it ) you can achive that even without a modify mapadd file (use the OnSpawn Output on the PlayerSpawns and bind it to a weapon stripper)
other then that feel free to add new "junk"
by the way i noticed some little things:
-try to avoid info_player_start, this is a Multiplayer Mod not a Singleplayer one, use info_player_deathmatch instead (player_start is only legacy support)
-some things that you put into the cfg mapadd file can be directly set inside the map (canjeepspawn and canairboatspawn for example, wait a sec, a modify block inside the cfg file? WRONG, that goes into the modify one anyway D:)
-it would be better if you don't let people spawn with crowbars (no weapons at all), they can cause unnessecery collision calculation on the server (and everything related to it ) you can achive that even without a modify mapadd file (use the OnSpawn Output on the PlayerSpawns and bind it to a weapon stripper)
other then that feel free to add new "junk"