SMG1 ironsight fix
SMG1 ironsight fix
Just finished fixing the SMG1 Model to make it ready for ironsight mode in v1.3.
The screenshot was taken while quickly turning right, so normally you
wouldn't get to see this much of the right side.
Here's the download link:
http://ul.to/l18t6ju3
Have fun and if you have any criticism or any suggestions to improve the
model, just post them here and if i think what you say is right, i will
change it and recompile it...
@hyper and skidz: you might perhaps just include it in the next revision,
if you want
EDIT: Damn, i just noticed a little texture mistake that has to be fixed, so don't download it yet, please
...Removed edit...
The screenshot was taken while quickly turning right, so normally you
wouldn't get to see this much of the right side.
Here's the download link:
http://ul.to/l18t6ju3
Have fun and if you have any criticism or any suggestions to improve the
model, just post them here and if i think what you say is right, i will
change it and recompile it...
@hyper and skidz: you might perhaps just include it in the next revision,
if you want
EDIT: Damn, i just noticed a little texture mistake that has to be fixed, so don't download it yet, please
...Removed edit...
Last edited by Blues on Wed Oct 21, 2015 6:18 pm, edited 2 times in total.
Damn give this man a round of applause, cuboid eat your hat!
I have to say it's very good, onto the next weapon? Ar2 could do with some love..
I have to say it's very good, onto the next weapon? Ar2 could do with some love..
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
@hell: you'll be surprised...
the standard model has 5209 triangles... my fixed model has 5390
so there's almost no difference, since a whole lot of triangles got used by
the hands and other parts of the weapon.
i also tried to just delete the triangles you wont see in my fixed model
(some that you indeed would perhaps DON'T even see in the standard model... though they designed 'purpose-built' models, valve didn't remove some polygons not even seen in any animation... but these were only about 12)
just to remind you: alyx has about 8000 triangles...
the standard model has 5209 triangles... my fixed model has 5390
so there's almost no difference, since a whole lot of triangles got used by
the hands and other parts of the weapon.
i also tried to just delete the triangles you wont see in my fixed model
(some that you indeed would perhaps DON'T even see in the standard model... though they designed 'purpose-built' models, valve didn't remove some polygons not even seen in any animation... but these were only about 12)
just to remind you: alyx has about 8000 triangles...
Hey, just noticed that this is not included in 1.3(2) ...
Is there any copyright or whatever kind of reason for this?
Or did you just forget it? It's just that I'm wondering why we have
ironsights if the fixed models aren't being included. Not much of an
encouragement to continue this job on other Models
Is there any copyright or whatever kind of reason for this?
Or did you just forget it? It's just that I'm wondering why we have
ironsights if the fixed models aren't being included. Not much of an
encouragement to continue this job on other Models