| View previous topic :: View next topic |
| Author |
Message |
Silver Dot Pixel
Joined: 31 May 2010 Posts: 1
Thanks: 0 Thanked 0 Times in 0 Posts
2
|
Posted: Mon May 31, 2010 9:08 am Post subject: |
|
|
This really helped me, thanks. _________________ EEEYARRRGHHHHHHHHH |
|
| Back to top |
|
 |
Ny Donator


Joined: 05 Oct 2008 Posts: 426
Thanks: 0 Thanked 0 Times in 0 Posts
901
|
Posted: Tue Jun 01, 2010 4:18 pm Post subject: |
|
|
Long Story short. Or for those too lazy to go to the wiki.
Go to:
| Code: | | C:\Program Files\Steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin |
If you have a 64 bit PC go here:
| Code: | | C:\Program Files (x86)\Steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin |
Open the GameConfig.txt in notepad and edit it so it looks like so:
| Code: | "Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Obsidian Conflict"
{
"GameDir" "c:\program files\steam\steamapps\SourceMods\obsidian"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\SourceMods\obsidian\Obsidian SDK\Obsidian.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\[USERNAME]\source sdk base 2007"
"MapDir" "c:\program files\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\obsidian\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}
|
Once again if you have a 64 bit OS it should look like so:
| Code: | "Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two"
"MapDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Obsidian Conflict"
{
"GameDir" "c:\program files (x86)\steam\steamapps\SourceMods\obsidian"
"hammer"
{
"GameData0" "c:\program files (x86)\steam\steamapps\SourceMods\obsidian\Obsidian SDK\Obsidian.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007"
"MapDir" "c:\program files (x86)\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc"
"BSPDir" "c:\program files (x86)\steam\steamapps\SourceMods\obsidian\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
} |
Of course copy and paste at your will, just be sure to change [USERNAME] to your username
 _________________
Current Projects
- oc_smashtv_v1 |
|
| Back to top |
|
 |
shiftey npc_combinegunship


Joined: 09 Oct 2008 Posts: 709
Thanks: 0 Thanked 0 Times in 0 Posts
1725
|
Posted: Sat Jun 05, 2010 3:11 pm Post subject: |
|
|
It would be nice if somebody could scrap this thread and recreate it using Ny's post. _________________ Current Projects |
|
| Back to top |
|
 |
Neico Team Coder


Joined: 15 Aug 2006 Posts: 1419
Thanks: 0 Thanked 2 Times in 1 Posts
Location: Germany
2950
|
|
| Back to top |
|
 |
shiftey npc_combinegunship


Joined: 09 Oct 2008 Posts: 709
Thanks: 0 Thanked 0 Times in 0 Posts
1725
|
Posted: Sat Jun 05, 2010 3:38 pm Post subject: |
|
|
Well delete this thread then. Because I could see how it would cause confusion. _________________ Current Projects |
|
| Back to top |
|
 |
Disease Pixel
Joined: 30 Aug 2010 Posts: 1
Thanks: 0 Thanked 0 Times in 0 Posts
2
|
Posted: Mon Aug 30, 2010 7:27 am Post subject: |
|
|
| Sorry for the noob question, don't know if i missed something but I'm redirecting the gameconfig as the first post says but i've discovered that i don't have the folder "sourcesdk_content" for mapdir. Can anyone explain what i must do? |
|
| Back to top |
|
 |
fug4life Obsidian Gold


Joined: 11 Dec 2006 Posts: 3532
Thanks: 2 Thanked 2 Times in 1 Posts
7624
|
Posted: Mon Aug 30, 2010 11:56 am Post subject: |
|
|
Refresh/update you're source sdk, because you should have the directory. _________________ 'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki |
|
| Back to top |
|
 |
|