oc_oxgen
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oc_oxgen
Although my other map (oc_monster_onslaught) is not finished yet... I am close to releasing other map.
All brushwork is done and i just need to fix up some small issues.
NOTE: oc_oxgen (not shure if I will use this name) will be 2 part macycle , but only second map is done so it will be released in opposite order: 1st map will be released after second (just like star wars )
This map is about a group of rebels who are trying to escape a combine facility that is falling apart after... Ok thats where 1st map will come in... But not now.
Here are some screens: (compiled without lights and there are issues with areaportals)
All brushwork is done and i just need to fix up some small issues.
NOTE: oc_oxgen (not shure if I will use this name) will be 2 part macycle , but only second map is done so it will be released in opposite order: 1st map will be released after second (just like star wars )
This map is about a group of rebels who are trying to escape a combine facility that is falling apart after... Ok thats where 1st map will come in... But not now.
Here are some screens: (compiled without lights and there are issues with areaportals)
Last edited by AsG1Alligator on Mon Jan 23, 2012 6:43 pm, edited 4 times in total.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Re: oc_oxgen (workname -post your map name ideas here)
I like the first picture's brushwork, not to fond of the other two. I assume it's a heavy WIP?
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Re: oc_oxgen (workname -post your map name ideas here)
No not really... Its almost finished. I just need to fix some bugs (Especially areaportals that are not working properly).
Any ideas for a name?
Any ideas for a name?
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Re: oc_oxgen (workname -post your map name ideas here)
I hope you won't keep it fullbright though
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Re: oc_oxgen (workname -post your map name ideas here)
oc_combine_escape maybey since your escapin from the combine?
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Re: oc_oxgen (workname -post your map name ideas here)
I like the brushwork in both pictures except the last one. I also really like your little depot on the rocks, I think that's pretty creative. It's better than I can do, anyways. But, I really hope you're planning to add lighting.
Question though: Why does everyone make campaigns of two maps?
Question though: Why does everyone make campaigns of two maps?
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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Re: oc_oxgen (workname -post your map name ideas here)
DisConnected wrote:Question though: Why does everyone make campaigns of two maps?
Entdata is full or really large maps and such
(I tried making a 4-part campaign, idea when down gutter, not sure when I'd start it up again lol)
- AsG1Alligator
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Re: oc_oxgen (workname -post your map name ideas here)
I already added lighting... Just compiled the map without vrad to do it faster.
About oc_combine_escape... this name would be good for the second map but it wouldnt be adequate to first map (maps in campaign should have simllar name huh?)
About oc_combine_escape... this name would be good for the second map but it wouldnt be adequate to first map (maps in campaign should have simllar name huh?)
Last edited by AsG1Alligator on Sat Jan 15, 2011 7:15 pm, edited 1 time in total.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)
Explain a bit the "story" of the map and maybe it will be more easy give it a name.
Re: oc_oxgen (workname -post your map name ideas here)
Map looks ok, corridors textures and placement of props are all reasonable, cliff area looks intruiging, though the cliffs dont look like cliffs (look like flat brushes at the moment) though I cant really tell how much the players see of the cliffs (what is actual gameplay area, i.e can they go on the beach)?
Good to see more mappers around here having ago at it.
Oh and lights, get that map lit!
Good to see more mappers around here having ago at it.
Oh and lights, get that map lit!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- AsG1Alligator
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Re: oc_oxgen (workname -post your map name ideas here)
The beach is unaccessible (though you can reach it and die ). Cliffs are with displacement but it isnt visible in fullbright. I need help: areaportals do not work (they are closed at all times). Im compiling the map with vrad right now so i will post some screens in a few minutes.
PS: Thats the map i told i made plans in my notebook.
PS: Thats the map i told i made plans in my notebook.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Re: oc_oxgen (workname -post your map name ideas here)
Just to check your area portal is inside say a door frame or something, i.e its either a square or rectangle and the side of the brush (all 4 or them) touch another brush i.e meets the floor two walls and ceiling. Also try area portals named or unnamed and try making sure they are open on map spawn, try everyway to set them up, as if I remember there is a specific way.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- AsG1Alligator
- prop_static
- Posts: 91
- Joined: Wed Dec 01, 2010 4:53 pm
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Re: oc_oxgen (workname -post your map name ideas here)
Some screens:
A ventilation duct.
Hangar exterior with cliff.
The same corridor now with lights and some details.
Ive made 2 videos but they have 50mb each (recoded via fraps)
A ventilation duct.
Hangar exterior with cliff.
The same corridor now with lights and some details.
Ive made 2 videos but they have 50mb each (recoded via fraps)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: oc_oxgen (workname -post your map name ideas here)
Now the images are good.
Also, i just have discovered in the "Hangar" photo your "Combine Ship" prefab XD.
Also, i just have discovered in the "Hangar" photo your "Combine Ship" prefab XD.
- AsG1Alligator
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Re: oc_oxgen (workname -post your map name ideas here)
Yep it is there... And it is important - you escape with it.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
Steam is so f*&(^g annoying.
http://www.radicalplay.com/madcars/egame.html
http://forums.steampowered.com/forums/s ... st23240389
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]