Post here your problems/questions with hammer. Post & Reply
Re: Post here your problems/questions with hammer. Post & Re
And again me, i have a problem. so im put on a map, weapon and item, random, and he respawn its ok, but if i paste, more weapons or items, they dont respawn, why, i need more weapons, but he is dont respawn. Please help
Re: Post here your problems/questions with hammer. Post & Re
Not too sure what you're trying to say, but I'll hazard a guess anyway.
If I'm reading your post correctly, you have placed some weapons/items on your map and they respawn fine. The moment you copy them, they fail to respawn.
That can happen if you placed the copied weapons/items in such a way that their bounding boxes (the yellow box that appears when you select an object) intersect other objects or brushes. If this happens, the weapon/item will not respawn there again. Instead, it will respawn at 0 0 0 on the map (Bug #29).
The fix is simple though, just move the weapon/item until the yellow box doesn't touch anything.
If I'm reading your post correctly, you have placed some weapons/items on your map and they respawn fine. The moment you copy them, they fail to respawn.
That can happen if you placed the copied weapons/items in such a way that their bounding boxes (the yellow box that appears when you select an object) intersect other objects or brushes. If this happens, the weapon/item will not respawn there again. Instead, it will respawn at 0 0 0 on the map (Bug #29).
The fix is simple though, just move the weapon/item until the yellow box doesn't touch anything.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
Re: Post here your problems/questions with hammer. Post & Re
I mean im put on a map 1 weapon and 1 item. If i put on a map more weapon/item and he is dont respawn.
So respawn only first item and weapon. Other dont respawn.
So respawn only first item and weapon. Other dont respawn.
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Re: Post here your problems/questions with hammer. Post & Re
Strange. I realized that some custom weapons dont respawn without any reason. Try with other weapon.wanted898 wrote:I mean im put on a map 1 weapon and 1 item. If i put on a map more weapon/item and he is dont respawn.
So respawn only first item and weapon. Other dont respawn.
Re: Post here your problems/questions with hammer. Post & Re
Okay it is not important, I found exit
Re: Post here your problems/questions with hammer. Post & Re
Keep trying, as its possible to spawn all weapons if set-up correctly: both in the script and hammer.
Simply keep trying until you get it right.
Simply keep trying until you get it right.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Re: Post here your problems/questions with hammer. Post & Re
Not sure if is an issue of the map or is of another thing.
I dont know why, but suddenly i cant test the map that i´m working on it. When its loading the resources and reach the half of the bar, the mod crashes without any error. I tried compilating again the map. Same result. I thought that maybe is relationated with the CSS content, so i refresh it. Nothing, it continues happening.
Nothing strange in the compiling log in Hammer. i tried redo the last thing that i did. Nothing.
What it could make that crash? (curiously, this happen just when Steam Community was down and i had to reboot Steam).
I dont know why, but suddenly i cant test the map that i´m working on it. When its loading the resources and reach the half of the bar, the mod crashes without any error. I tried compilating again the map. Same result. I thought that maybe is relationated with the CSS content, so i refresh it. Nothing, it continues happening.
Nothing strange in the compiling log in Hammer. i tried redo the last thing that i did. Nothing.
What it could make that crash? (curiously, this happen just when Steam Community was down and i had to reboot Steam).
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Re: Post here your problems/questions with hammer. Post & Re
After hours searching for problems, it was the "turret look-a-like HL1" that was giving that problem, so deleting it made work the map (now the question is why, if before worked perfectly).
Mysteries of Hammer...
Mysteries of Hammer...
Re: Post here your problems/questions with hammer. Post & Re
Maestro Fénix wrote:[...]
Mysteries of Hammer...
Isn't Hammer's inconsistency and instability the reason we map for Source? It's the only tool that works one second and crashes the next.
Re: Post here your problems/questions with hammer. Post & Re
Anyone know which damage type in hammer relates to Tao cannon? i.e Energybeam,shock ...........or what.
Ive tried and aint having much luck?
Ive tried and aint having much luck?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Re: Post here your problems/questions with hammer. Post & Re
The Tau Cannon deals damage of type DMG_SHOCK. Ammo name: GaussEnergy, Damage ConVar: sk_jeep_gauss_damage, Carrying Capacity: sk_max_gauss_round.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
Re: Post here your problems/questions with hammer. Post & Re
Had already tried SHOCK, the model related to the filter was using the incorrect prop settings.
Thanks anyhow.
Thanks anyhow.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Re: Post here your problems/questions with hammer. Post & Re
2 questions:
info_player_deathmatch can be parented with a func_train to can spawn in movement? (i think that i did it in my map, but i cant get it work as a mapadd).
func_train and all their brush can block the change of the map? Because if i inside of it doesnt work, but if i walk out of it works.
(Yes, is related to the first chapter of HL:S. I fixed the non-sitting scientist, the spawn (at least it spawn now inside of the train and not outside of the map. If you commit suicide, you will respawn at start, falling. That is one of the problems that i trying to solve) and the change map. If i could fix those problems, i could continue fixing the campaign).
info_player_deathmatch can be parented with a func_train to can spawn in movement? (i think that i did it in my map, but i cant get it work as a mapadd).
func_train and all their brush can block the change of the map? Because if i inside of it doesnt work, but if i walk out of it works.
(Yes, is related to the first chapter of HL:S. I fixed the non-sitting scientist, the spawn (at least it spawn now inside of the train and not outside of the map. If you commit suicide, you will respawn at start, falling. That is one of the problems that i trying to solve) and the change map. If i could fix those problems, i could continue fixing the campaign).
Re: Post here your problems/questions with hammer. Post & Re
I don't think so... You would most likely need a combination of info_player_deathmatch, a trigger_teleport and info_teleport_destination (parented to the train).Maestro Fénix wrote:info_player_deathmatch can be parented with a func_train to can spawn in movement? (i think that i did it in my map, but i cant get it work as a mapadd).
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
Re: Post here your problems/questions with hammer. Post & Re
Is it possible to change npc_combine_s viewcone, beacuse default one is too big for my map.
I cannot find any input or console command.
I cannot find any input or console command.