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 Post subject: Return to City 17
PostPosted: Mon Sep 17, 2007 5:22 am 
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Team Mapper
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Return to City 17
=================

This is a release of the first six maps in the Return to City 17 series.

oc_return_c17_01
oc_return_c17_02
oc_return_c17_03
oc_return_c17_04
oc_return_c17_05
oc_return_c17_06a

Story:

The players have recently escaped from City 17 during a pre-Gordon time, with help from the underground railroad. The players wake up in an underground facility, called Green Bay, with little memory of these events. They take some time to recover and start getting to know Green Bay: performing tasks, exploring, etc. But then they are summoned to see Shaftoe, the leader of Green Bay, who informs them that they must now return to city 17, as Dr. Kleiner is in desperate need of support, and they are the only ones who can be spared.

The players make their way along the deteriorating coastline and meet up with a rebel outpost.

At the end of the third map we find out that the reason Dr. Kleiner needs the players is to escort an extremely rare crystal from the outlands that he needs. The players climb aboard a train, and are on their way to City 17.

If you want to read a bit more into the making of Return to City 17, check out stories marked with "Return to City 17" on my blog, or just click here: http://daman-amappersworld.blogspot.com ... 0City%2017 (I like making things easy ;))

For more information about the series as well as more screenshots, check out the WIP thread. Link: http://www.obsidianconflict.com/forums/ ... php?t=1603 (You may have to change .com to .de in the address bar)

There are 11 maps total in the series, 01-10 with 06a and 6b in the middle. Large scope, lots of stuff to do, and it should be lots of fun.

Currently 01-06a have been released, and 06b-08 are planned to be released soon.

Stay tuned for more updates!


Screenshots:

oc_return_c17_01:
Image

oc_return_c17_02:
Image

oc_return_c17_03:
Image

oc_return_c17_04:
Image

oc_return_c17_05:
Image

oc_return_c17_06a:
Image

Again, for more screenshots, check out the WIP thread.


Acknowledgments:

I'd like to take this space to acknowledge my brother, MeDiEvAl~CoW, for the use of his computer over the summer to create, test, and compile these maps. If it weren't for him, I'd still be overheating/crashing my own computer. I'd also like to thank MeDiEvAl~CoW for the preliminary testing that went into these maps - many a bug was found thanks to his suicidal approach to map testing.

And I'd like to thank the Obsidian Conflict Community, for providing me with excellent feedback regarding my other two maps, for giving enthusiastic responses to my updates (as far-and-few-between as they were), and for always supplying a good laugh.

Another honorable mention here goes to Blues, who tirelessly slaved away at oc_return_c17_01 for weeks on end when I was too lazy to work on it. :) Thanks Blues!


Credits:

This map series is authored by DaMaN (Da_HL_MaN@yahoo.ca)
Credit to: Blues for fixup of oc_return_c17_01

Prefabs Used:

Textures Used:
    + Xeno textures from Half life 1, by Valve (no challenge to status intended, merely using the textures)
    + Lostcoast textures from Half life 2 Lost Coast. This is to avoid having to download lostcoast everytime you want to play the maps.

Models Used:
    + Xen Crystal model by Blues. (I'm sure he'll post a place to get it soon, it's such a nice model :))
    + Lostcoast models from Half life 2 Lost Coast. This is to avoid having to download lostcoast everytime you want to play the maps.

Other notes:
    + One of the coastal buildings was based on Valve's designs. I decompiled a few of their maps for inspiration and used Valve's buildings as a layout for one of my own. I am not claiming the design of the building as my own work, as most of the credit for it lies with Valve. (For reference, it's the only three-story building in the maps).
    + I'd also like to give credit to Valve for Black Mesa East, which was the inspiration for Green Bay Underground Complex.
    + All credit goes to Valve for many of the sections in 04 and 05. I'll post later on the difficulties I had with those two maps, but here just know that the maps are done by Valve, and modified / hacked apart by me.
    (Disclaimer for asshats: I am not trying to "steal Valve's work". I am not trying to "rip stuff off". I am not trying to "claim that I made it all". I AM trying to create an enjoyable, playable map with a particular storyline. If you have a genuine complaint, post it! If you just want to rag on about how I ripped off Valve's work and used it as my own, see the preceding sentences.)



Download Links:

Not required anymore.

If you are able to provide another mirror, let me know and I'll post the link here as well.

Contained within the rar are six maps:
oc_return_c17_01.bsp
oc_return_c17_02.bsp
oc_return_c17_03.bsp
oc_return_c17_04.bsp
oc_return_c17_05.bsp
oc_return_c17_06a.bsp

These have been pakratted with all the custom textures and models so they should work just fine. Just copy the contents of the maps folder into your "SourceMods/obsidian/maps" directory.

I've also added a customized briefing (also pakratted) for each map, so that people won't be (completely) lost when joining half-way through the story.

NOTE: Blues made a wonderful and lovely easter egg for oc_return_c17_01. Unfortunately, the scenes.image file interfered with another map's scene, so I had to cut Blues' easter egg. :( Sorry Blues. Blues and I will try to find a way around the ep2 engine's annoyances, and get that scene to you. In the meantime, if you REALLY want to check it out (and yes, you do really want to check it out), you can extract the scenes.image file from oc_return_c17_01.bsp, replace the scenes.image file in your "SourceMods/obsidian/scenes/" folder (SAVE A COPY FIRST!) then run the map. You can then see Blues scene in all its nice glory. Remember to replace scenes.image with your backup once you've seen it, otherwise other maps will get screwed up.
Oh, and we're not actually going to tell you where this scene is. It's an easter egg, so we expect you to find it :P

Bugs/Errors:

This is by no means a final release - all of these maps are still works in progress, so if you find an error, please post/pm/email me to let me know!

-> This time I remembered to pakrat in all the Lost Coast textures and models, so there shouldn't be any problems there. :)


Finally, please note that these maps are BIG. They're pushing the edges of Hammer. They will take time to load.


Enjoy!
DaMaN
Da_HL_MaN@yahoo.ca

P.S. I just wanted to put a little aside here: these maps are intended for people to work together. Certain triggers are in place for certain reasons and for certain times. Speed-running it while others are trying to play at a steady pace will cause things to be triggered haphazardly and will RUIN the experience for everyone.

Don't be an asshat -> slow down.

_________________
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/


Last edited by DaMaN on Sun Sep 21, 2008 11:31 am, edited 23 times in total.

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 Post subject:
PostPosted: Mon Sep 17, 2007 5:26 am 
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Epic.

Will try it out tomorr- tuesday.

Might aswell have a server celebrating the release.


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 Post subject: Re: Return to City 17
PostPosted: Mon Sep 17, 2007 5:31 am 
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Nice, i put these on my server asap :D
DaMaN wrote:
Another bug might be that on oc_return_c17_03 I accidentally left a changelevel to oc_return_c17_04 (which doesn't actually exist yet). Hopefully this won't cause a problem, but if it does, let me know.

As long as there is also a game_end that gets triggered at map end, theres no problem, otherwise the map dont end.

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 Post subject: Re: Return to City 17
PostPosted: Mon Sep 17, 2007 6:34 am 
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W0rf0x wrote:
Nice, i put these on my server asap :D
DaMaN wrote:
Another bug might be that on oc_return_c17_03 I accidentally left a changelevel to oc_return_c17_04 (which doesn't actually exist yet). Hopefully this won't cause a problem, but if it does, let me know.

As long as there is also a game_end that gets triggered at map end, theres no problem, otherwise the map dont end.

Yea, there's a game_end, so it should work out alright.

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Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/


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 Post subject:
PostPosted: Mon Sep 17, 2007 9:21 am 
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woohoo, well done, dl now will play in an hour when i have fully woken up!

congrats btw :dance2:

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fug's Obsidian files
fug's Obsidian clips
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 Post subject:
PostPosted: Mon Sep 17, 2007 12:14 pm 
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If I had cash i'd give it you
This is better than valve


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 Post subject:
PostPosted: Mon Sep 17, 2007 6:43 pm 
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This map is now downloading in yas server :D


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 Post subject:
PostPosted: Mon Sep 17, 2007 7:18 pm 
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It's finally there. Downloading right now, will probably give opinion/crits here later.


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 Post subject:
PostPosted: Mon Sep 17, 2007 8:05 pm 
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Team Mapper
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Wow... that was pretty sweet! Last night I log on to steam to check out the compile of another map, and whaddya know, YAS is playing oc_return_c17_01! So I joined, played through all the maps with W0rf0x and Neico (who pointed out some bugs), then played oc_castledefence (which was awesome), then fug4life joined and we played the Return to City 17 maps again! I've got some screenshots I'll post later on today, but fun night guys!

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Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/


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 Post subject:
PostPosted: Mon Sep 17, 2007 9:47 pm 
The link wont work, none of the images will work
and as i know it wont work with anything else someone email it (Zip please)
email: jamiemnorton@hotmail.co.uk


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 Post subject:
PostPosted: Mon Sep 17, 2007 9:55 pm 
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^^^

Give me 10 mins, I can't email it to you as I have a max of 20 mb, but I'm just uploading to filefront for you.

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'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
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 Post subject:
PostPosted: Mon Sep 17, 2007 10:44 pm 
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http://files.filefront.com/oc+return+c17+part1zip/;8579028;/fileinfo.html

Ok ( hope you didn't mind DaMaN)
I've added it to my filefront page. Which means anyone who find's there way to my page can download it, I haven't submitted it to filefront library
where it would stay permenantaly, because I wasn't sure if you would want that yet or not? It's up too you, It will stay on my page as long as I dont miss a notification that it's been randomly picked for deletion, which If I see I can stop (so it's semi permenant). :D

Hope this helps you Xesum.

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'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database


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 Post subject:
PostPosted: Mon Sep 17, 2007 11:05 pm 
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Who wants to play with meeeeee


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 Post subject:
PostPosted: Mon Sep 17, 2007 11:59 pm 
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Team Mapper
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fug4life wrote:
Ok ( hope you didn't mind DaMaN)
I've added it to my filefront page. Which means anyone who find's there way to my page can download it, I haven't submitted it to filefront library
where it would stay permenantaly, because I wasn't sure if you would want that yet or not? It's up too you, It will stay on my page as long as I dont miss a notification that it's been randomly picked for deletion, which If I see I can stop (so it's semi permenant). :D

Not at all! I've added it to the first post! I was looking for more mirrors:
DaMaN wrote:
If you are able to provide another mirror, let me know and I'll post the link here as well.

:thumbup:

Fire_cube wrote:
Who wants to play with meeeeee

I doooooooo!

Except I'm at school right now, working on assignments :(

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Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/


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 Post subject:
PostPosted: Tue Sep 18, 2007 8:51 pm 
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This map is brilliant


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