I finally decided to scrap my map idea start a proper one (view portals are ungodly, no hint, no area portal or func_detail can save it

) and make a first post.
Those are the ammo codes for HL2 weapons;
"sk_max_pistol" "200"
"sk_max_357" "42"
"sk_max_ar2" "150" -AR2 and CS Rifles
"sk_max_ar2_altfire" "5"
"sk_max_buckshot" "60"
"sk_max_crossbow" "25"
"sk_max_grenade" "7"
"sk_max_rpg_round" "5"
"sk_max_smg1" "300" -Uzi and CS SMGs
"sk_max_smg1_grenade" "10"
-Oc/Missing Ones;
sk_max_alyxgun
sk_max_gauss_round
sk_max_sniper_round
I couldn't find slam and manhack but I am sure they are somewhere...
Edit; Took a while to figure it out

Slam and Manhacks share sk_max_grenade
"sk_healthcharger" How much health health chargers... charge.
"sk_suitcharger" How much armour chargers charge.
"sk_suitcharger_citadel" How much citadel armour chargers charge.
"sk_suitcharger_citadel_maxarmor" Maximum armour to charge (200)
They seem high but if you are making them non-respawning and scarce I recommend high values;
"sk_healthvial" "30"
"sk_healthkit" "75"
"sk_battery" "25"
Those may get overwritten however when the server changes difficulty according to the number of players.
MP Cvars
"mp_playercollide" "0" - prevents players colliding with each other. Resolves all the telefraggin'.
"mp_bunnyhop" "0" 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed. I'm pretty sure most servers leave it at default 0.
"mp_hl1crossbow" "0" or "1"
"monk_headshot_freq" default at 2, makes Grigori even more awesome.
"mp_allowironsights" not that I ever seen that in use...
"sk_vortigaunt_armor_charge_per_token" If you are thinking of making armour charger Vort, please set this higher then default five.
"mp_fadetoblack" = "0" the old fade to black, may add to the atmosphere, but I'm pretty sure it would stick if a player runs out of lives, so don't use in life maps.