Search found 448 matches
- Fri Apr 19, 2013 8:53 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Obsidian Conflict Hazard Course: The old dream
- Replies: 12
- Views: 18879
Re: Obsidian Conflict Hazard Course: The old dream
Jumpcrouch/crouchjump: Press the jump key then press and hold crouch key immediately after. Nothin' to it.
- Wed Apr 17, 2013 7:51 am
- Forum: WIP Mapping
- Topic: oc_necro
- Replies: 29
- Views: 40889
Re: oc_necro
11/10 Very realistic tunnel, would explode again.
Might wanna polish it once you get into the later stages of development,
maybe add a couple rock props surrounding the tunnel entrance if you don't wanna turn it into an actual displacement
Might wanna polish it once you get into the later stages of development,
maybe add a couple rock props surrounding the tunnel entrance if you don't wanna turn it into an actual displacement
- Sat Sep 01, 2012 1:39 am
- Forum: WIP Mapping
- Topic: Oc Nerv, Revival! <Released>
- Replies: 111
- Views: 93183
Re: Oc Nerv, Revival! <Released>
Appreciate all the hard work Fenix, keep it up FOR THE COMMUNITY~!
- Sat Jul 21, 2012 5:02 am
- Forum: The Other Gallery
- Topic: Axel's "other" page (lawl)
- Replies: 18
- Views: 22923
Re: Axel's "other" page (lawl)
[thumbnail][/thumbnail]
(right click and view image)
I might just do something with this lol
(right click and view image)
I might just do something with this lol
- Sat Jul 07, 2012 6:14 am
- Forum: WIP Mapping
- Topic: 【Released】Nacht Der Untoten
- Replies: 167
- Views: 112125
Re: zombie survival map(oc_nacht_der_untoten)
I'm not sure but wasn't there a flag that you can check to not make them do that?
- Fri Jul 06, 2012 6:04 pm
- Forum: WIP Mapping
- Topic: 【Released】Nacht Der Untoten
- Replies: 167
- Views: 112125
Re: zombie survival map(oc_nacht_der_untoten)
what about the zombine lol
- Thu Jul 05, 2012 9:48 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 151882
Re: Post here your problems/questions with hammer. Post & Re
I think adding a bunch of small misc features either way would be useful in the long run lol
- Tue Jul 03, 2012 11:29 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 151882
Re: Post here your problems/questions with hammer. Post & Re
I know there was a convar (I think) that disallows the game scores to go into the negatives. Or perhaps that's just me, someone clarify for me please!
- Thu May 24, 2012 7:43 am
- Forum: Mapping Help
- Topic: Cant find SDK download
- Replies: 9
- Views: 15313
Re: Cant find SDK download
Just saying an error popped up won't get you far, please specify. I'm sure there was a fix for that around the forums somewhere. (Hint: Search button)
- Wed May 23, 2012 1:28 am
- Forum: Mapping Help
- Topic: Cant find SDK download
- Replies: 9
- Views: 15313
- Sun May 13, 2012 10:02 pm
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 792652
Re: Random OC screenshots
Should I quote F0x again? lol
- Sun May 13, 2012 5:28 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 792652
Re: Random OC screenshots
So wait this is ingame AI? I'm surprised! Brings on a whole new level of combat. Me Gusta
- Sat May 05, 2012 7:19 pm
- Forum: WIP Mapping
- Topic: Oc Nerv, Revival! <Released>
- Replies: 111
- Views: 93183
Re: Oc Nerv, Revival! <Released>
Propper would definitely help in some cases here don't you think Maestro?
- Mon Apr 30, 2012 8:14 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 792652
Re: Random OC screenshots
Now imagine if those guys were on every floor...
LASERS, LASERS EVERYWHER
LASERS, LASERS EVERYWHER
- Tue Apr 03, 2012 9:06 am
- Forum: WIP Modeling
- Topic: Overwatch Sniper Rifle
- Replies: 13
- Views: 19988
Re: Overwatch Sniper Rifle
From the way it looks, I'd imagine that the insertion of the bullet/shell would look similar to the loading of a shotgun where you slide in the shell and once it's spent you pop off the cover and it pops out with a bit of smoke particles coming out (kinda like at 1:52 [BBvideo 425,350]http://www.you...