Search found 92 matches

by Sabre
Thu Apr 21, 2011 4:22 pm
Forum: General Discussion
Topic: What do you like in a map and games?
Replies: 6
Views: 5573

What do you like in a map and games?

While I have plenty of other stuff to be doing, I've been very Half Life 2 inspired recently. Unfortunatly, for whatever reason I can't get the mod installer to work (btw, there a none installer version?) so I can't mess around with OC mapping stuff, plus I want wait for the steam version anyway. I'...
by Sabre
Wed Apr 20, 2011 9:59 am
Forum: WIP Mapping
Topic: oc_outhouse
Replies: 19
Views: 22307

Re: oc_outhouse

Dunno why I've not commented yet. It's good to see a mapper who doesn't like Uber NPCs. To me, anything tougher then an antlion guard or maybe a strider is to much. I don't get the fasination mappers have with those things. Anyway, looks good.
by Sabre
Mon Apr 18, 2011 1:51 pm
Forum: Mapping Help
Topic: Mapadd limitations
Replies: 13
Views: 18676

Re: Mapadd limitations

"About the respawning, is better make it directly on the way, in the example of the train, in the train." Would that work? The map starts on a moving train. Let's say I set a spawn for 0.0.0, the server/host loads, and the train starts moving, 2 seconds later the client loads, the spawn wo...
by Sabre
Mon Apr 18, 2011 3:21 am
Forum: Mapping Help
Topic: Mapadd limitations
Replies: 13
Views: 18676

Mapadd limitations

I've been playing a bunch of Half Life mods recently. The kind which are basicly maps with maybe a few custom textures and models. You know the type. I was playing Precursor, (an excelet mod, if you've not played it you really should) and I started thinking about mapadds. I checked the OC wiki. I do...
by Sabre
Sun Apr 17, 2011 5:46 am
Forum: General Discussion
Topic: Combine Super Soldier
Replies: 39
Views: 26621

Re: Combine Super Soldier

There are various issues with the robot appocalypse scenario, but much like the zombie outbreak, it's fun to talk about. I wont go into it cos it's getting really off topic, but simpley put robots don't have desires like greed or self preservation. You also don't see on terminator the robots getting...
by Sabre
Sun Apr 17, 2011 4:32 am
Forum: General Discussion
Topic: Combine Super Soldier
Replies: 39
Views: 26621

Re: Combine Super Soldier

Ah, seems I missread/misunderstood. Some files reference it, not that it's in the files. Oops. I agree with Gary, the original (esp the feet) make it seem like a mech suit. I can't imagine it blindly charging, plus that would be a bit like an antlion guard (although a shoulder barge might work) I pi...
by Sabre
Fri Apr 15, 2011 2:16 am
Forum: General Discussion
Topic: Combine Super Soldier
Replies: 39
Views: 26621

Combine Super Soldier

I was browsing the internet when I came across the Combine Super Soldier article on HL2 wiki. I've seen a couple of dead mods use it in screens so I assumed it was something from raising the bar. According to the wiki the model files were/are in the SDK already. I have seen plenty of mods re-do the ...
by Sabre
Fri Apr 15, 2011 1:49 am
Forum: WIP Misc
Topic: New Uzi Animations - Check out progress here!
Replies: 80
Views: 68461

Re: New Uzi Animations - Check out progress here!

Tbh, I prefer the uzi version. I think youtube might be draping frames? iirc Youtube only runs at 24/25 fps, whereas most game animations are at 60? Just a guess as to the floating clips problem. As for crazy reloads. One idea I've had for a while is throwing the mag into the air, then catching it i...
by Sabre
Wed Apr 13, 2011 8:52 pm
Forum: General Discussion
Topic: Dat Mod
Replies: 9
Views: 6729

Re: Dat Mod

The anime thing is a red herring. I will spare a rant, but I don't like it in Sven when people play as zombies or grunts, or in OC when they play zombies or combine because they look like the bad guys. I also don't care for the unpteen million variations of SMGs and shotguns. Next there is the playe...
by Sabre
Sun Apr 10, 2011 6:44 pm
Forum: Screenshots
Topic: Videos
Replies: 72
Views: 96755

Re: Videos

Make the ending 'slap' a little harder/faster and I'd say job done?
by Sabre
Sun Apr 10, 2011 6:38 pm
Forum: News Archive
Topic: Merry Christmas!
Replies: 55
Views: 61322

Re: Merry Christmas!

A mod is 'dead' when people stop playing it and devs stop working on it. Recently I've seen people use dead to mean crap. I've seen people claim a mod is dead only months after going silent.
by Sabre
Sun Apr 10, 2011 6:30 pm
Forum: Misc Releases
Topic: New Rebel Hands [NEW LINKS]
Replies: 15
Views: 36145

Re: New Rebel Hands

Very good stuff. I played a mod recently that used similar hands (precoursor) and that had an ugly seam running down the thumb which was distracting when using the shotgun. These look great though. If possable they should be the official hands, but given that they are based on someones elses work, I...
by Sabre
Sun Apr 10, 2011 3:47 am
Forum: Playermodels
Topic: Valve Models Pack Thread
Replies: 50
Views: 90679

Re: Valve Models Pack Thread

I'm guessing the Portal 2 robots will be added at some point. 6 more seconds would be well worth it. ;)
by Sabre
Sun Apr 10, 2011 3:37 am
Forum: General Discussion
Topic: Not many people play this game,so you should tell people
Replies: 14
Views: 8944

Re: Not many people play this game,so you should tell people

As I said about Alien Swarm, this mod will never truely 'die'. Unlike say Battlefield or modern warfare, or mods like Neo Tokyo and Jailbreak, that require large numbers of players (8+) and have no bot support, even if 0 people are playings, I can get a couple of friends and hop into a game. Co-op t...
by Sabre
Tue Mar 08, 2011 5:23 pm
Forum: Playermodels
Topic: Sin Episodes Model Pack
Replies: 14
Views: 24706

Re: Sin Episodes Model Pack

Very nice. Don't see many Sin fans around. I'll try them in the next version.