Search found 92 matches
- Thu Apr 21, 2011 4:22 pm
- Forum: General Discussion
- Topic: What do you like in a map and games?
- Replies: 6
- Views: 5573
What do you like in a map and games?
While I have plenty of other stuff to be doing, I've been very Half Life 2 inspired recently. Unfortunatly, for whatever reason I can't get the mod installer to work (btw, there a none installer version?) so I can't mess around with OC mapping stuff, plus I want wait for the steam version anyway. I'...
- Wed Apr 20, 2011 9:59 am
- Forum: WIP Mapping
- Topic: oc_outhouse
- Replies: 19
- Views: 22307
Re: oc_outhouse
Dunno why I've not commented yet. It's good to see a mapper who doesn't like Uber NPCs. To me, anything tougher then an antlion guard or maybe a strider is to much. I don't get the fasination mappers have with those things. Anyway, looks good.
- Mon Apr 18, 2011 1:51 pm
- Forum: Mapping Help
- Topic: Mapadd limitations
- Replies: 13
- Views: 18676
Re: Mapadd limitations
"About the respawning, is better make it directly on the way, in the example of the train, in the train." Would that work? The map starts on a moving train. Let's say I set a spawn for 0.0.0, the server/host loads, and the train starts moving, 2 seconds later the client loads, the spawn wo...
- Mon Apr 18, 2011 3:21 am
- Forum: Mapping Help
- Topic: Mapadd limitations
- Replies: 13
- Views: 18676
Mapadd limitations
I've been playing a bunch of Half Life mods recently. The kind which are basicly maps with maybe a few custom textures and models. You know the type. I was playing Precursor, (an excelet mod, if you've not played it you really should) and I started thinking about mapadds. I checked the OC wiki. I do...
- Sun Apr 17, 2011 5:46 am
- Forum: General Discussion
- Topic: Combine Super Soldier
- Replies: 39
- Views: 26621
Re: Combine Super Soldier
There are various issues with the robot appocalypse scenario, but much like the zombie outbreak, it's fun to talk about. I wont go into it cos it's getting really off topic, but simpley put robots don't have desires like greed or self preservation. You also don't see on terminator the robots getting...
- Sun Apr 17, 2011 4:32 am
- Forum: General Discussion
- Topic: Combine Super Soldier
- Replies: 39
- Views: 26621
Re: Combine Super Soldier
Ah, seems I missread/misunderstood. Some files reference it, not that it's in the files. Oops. I agree with Gary, the original (esp the feet) make it seem like a mech suit. I can't imagine it blindly charging, plus that would be a bit like an antlion guard (although a shoulder barge might work) I pi...
- Fri Apr 15, 2011 2:16 am
- Forum: General Discussion
- Topic: Combine Super Soldier
- Replies: 39
- Views: 26621
Combine Super Soldier
I was browsing the internet when I came across the Combine Super Soldier article on HL2 wiki. I've seen a couple of dead mods use it in screens so I assumed it was something from raising the bar. According to the wiki the model files were/are in the SDK already. I have seen plenty of mods re-do the ...
- Fri Apr 15, 2011 1:49 am
- Forum: WIP Misc
- Topic: New Uzi Animations - Check out progress here!
- Replies: 80
- Views: 68461
Re: New Uzi Animations - Check out progress here!
Tbh, I prefer the uzi version. I think youtube might be draping frames? iirc Youtube only runs at 24/25 fps, whereas most game animations are at 60? Just a guess as to the floating clips problem. As for crazy reloads. One idea I've had for a while is throwing the mag into the air, then catching it i...
- Wed Apr 13, 2011 8:52 pm
- Forum: General Discussion
- Topic: Dat Mod
- Replies: 9
- Views: 6729
Re: Dat Mod
The anime thing is a red herring. I will spare a rant, but I don't like it in Sven when people play as zombies or grunts, or in OC when they play zombies or combine because they look like the bad guys. I also don't care for the unpteen million variations of SMGs and shotguns. Next there is the playe...
- Sun Apr 10, 2011 6:44 pm
- Forum: Screenshots
- Topic: Videos
- Replies: 72
- Views: 96755
Re: Videos
Make the ending 'slap' a little harder/faster and I'd say job done?
- Sun Apr 10, 2011 6:38 pm
- Forum: News Archive
- Topic: Merry Christmas!
- Replies: 55
- Views: 61322
Re: Merry Christmas!
A mod is 'dead' when people stop playing it and devs stop working on it. Recently I've seen people use dead to mean crap. I've seen people claim a mod is dead only months after going silent.
- Sun Apr 10, 2011 6:30 pm
- Forum: Misc Releases
- Topic: New Rebel Hands [NEW LINKS]
- Replies: 15
- Views: 36145
Re: New Rebel Hands
Very good stuff. I played a mod recently that used similar hands (precoursor) and that had an ugly seam running down the thumb which was distracting when using the shotgun. These look great though. If possable they should be the official hands, but given that they are based on someones elses work, I...
- Sun Apr 10, 2011 3:47 am
- Forum: Playermodels
- Topic: Valve Models Pack Thread
- Replies: 50
- Views: 90679
Re: Valve Models Pack Thread
I'm guessing the Portal 2 robots will be added at some point. 6 more seconds would be well worth it.
- Sun Apr 10, 2011 3:37 am
- Forum: General Discussion
- Topic: Not many people play this game,so you should tell people
- Replies: 14
- Views: 8944
Re: Not many people play this game,so you should tell people
As I said about Alien Swarm, this mod will never truely 'die'. Unlike say Battlefield or modern warfare, or mods like Neo Tokyo and Jailbreak, that require large numbers of players (8+) and have no bot support, even if 0 people are playings, I can get a couple of friends and hop into a game. Co-op t...
- Tue Mar 08, 2011 5:23 pm
- Forum: Playermodels
- Topic: Sin Episodes Model Pack
- Replies: 14
- Views: 24706
Re: Sin Episodes Model Pack
Very nice. Don't see many Sin fans around. I'll try them in the next version.