Search found 12 matches

by veteran_gamer
Wed Jan 06, 2010 11:56 am
Forum: Server
Topic: [dedicated server] The Obsidian Experiment
Replies: 4
Views: 4972

shiftey set up the math logic for the door, it works pretty damn good heres the ratio for the Transition blocker to be disabled 1 player on the server = 1 player needed 2 players on the server = 2 players needed 3 players on the server = 2 players needed 4 players on the server = 3 players needed 5 ...
by veteran_gamer
Wed Jan 06, 2010 8:11 am
Forum: Server
Topic: [dedicated server] The Obsidian Experiment
Replies: 4
Views: 4972

[dedicated server] The Obsidian Experiment

Just a thread letting members of the community know there is a "new" server up, which is completely experimental as the name implies. It features edited hl2 campaign maps only for the time being. The map rotation is currently: d1_canals_01 d1_canals_01a d1_canals_02 d1_canals_03 d1_town_01...
by veteran_gamer
Tue Dec 01, 2009 11:05 pm
Forum: General Discussion
Topic: On the subject of an "Objective Box"
Replies: 11
Views: 7774

I believe this is a great idea, the placement could go about 1 or 2 centimeters under the score display, in readable but a bit smaller text, with a transparent backround perhaps the current objective could have a subtle "pulsing" glow, and could be triggered/tied into an already existing t...
by veteran_gamer
Mon Nov 30, 2009 12:48 pm
Forum: Mapping Help
Topic: [help] MapADD question
Replies: 3
Views: 4361

thats great news all around, cause i was planning on starting on a few coast maps after i fine tune some of the city edits, and as for the update, again excellent news

thanks for the answer man, much appreciated
by veteran_gamer
Mon Nov 30, 2009 4:04 am
Forum: Mapping Help
Topic: [help] MapADD question
Replies: 3
Views: 4361

my friend mentioned it may have to do with an info landmark and the map/engine not knowing where to place it in the next map

just thought id throw that out there in case it sparks any ideas, im gonna keep fiddling with it thanks again
by veteran_gamer
Mon Nov 30, 2009 4:00 am
Forum: Mapping Help
Topic: [help] MapADD question
Replies: 3
Views: 4361

[help] MapADD question

The mapping help section seemed like the most logical place to ask this question, I figured any seasoned hammerites may be able to provide a clue or possibly even an answer even though this is a mapadd based issue. i ran into a nasty issue however, I'll explain the problem and finalize this thread w...
by veteran_gamer
Fri Nov 20, 2009 1:40 am
Forum: General Discussion
Topic: Feedback, questions & appreciation...
Replies: 36
Views: 18102

i'd say a lives system is the cherry on top to what we've been building on the server, it'll make things extremely intense i'll tell you what, the mapadd system is pretty damn powerful, i was experimenting with it until all hours of the night, the npc makers support incredibly useful flags, and not ...
by veteran_gamer
Fri Nov 20, 2009 1:32 am
Forum: General Discussion
Topic: What makes us a "Mod" not a "Game"
Replies: 4
Views: 4090

i'm not entirely sure how the steamworks process goes, but anything that brings more exposure, or simply makes it easier for interested users to acquire the mod is a great thing i think
by veteran_gamer
Mon Nov 16, 2009 2:05 pm
Forum: General Discussion
Topic: Feedback, questions & appreciation...
Replies: 36
Views: 18102

hey fug, i didnt get livesmode going with campaign maps, i tried with the mapadd cfg identical to the links your first reply, plus other stuff with team modes and force "team wait" cmds, there was a few of those i dont recall off hand. just to see if i could fluke it or cause any kind of m...
by veteran_gamer
Mon Nov 16, 2009 6:09 am
Forum: General Discussion
Topic: Feedback, questions & appreciation...
Replies: 36
Views: 18102

i see. i understand completely my presence is being viewed as an attempt to gloat/correct/infiltrate their hard work, this has happened many times before in other places, misinterpretations of self advertising or agendas etc. np dude :] the emphasis informing players that it is a "customisation...
by veteran_gamer
Mon Nov 16, 2009 12:41 am
Forum: General Discussion
Topic: Feedback, questions & appreciation...
Replies: 36
Views: 18102

thank you fug4life, i appreciate the quick, polite reply & genuine intention to help, forgive this delayed reply, as i made sure to put every piece of information you provided to use, and have been a busy busy bee - always a good thing no? so straight to business and back on topic my friends. he...
by veteran_gamer
Sun Nov 08, 2009 3:39 pm
Forum: General Discussion
Topic: Feedback, questions & appreciation...
Replies: 36
Views: 18102

Feedback, questions & appreciation...

Hello to the obsidian team & community, i'm veteran_gamer, avid player/user & newcomer to the mod. i thought i'd make a mega-post with feedback, etc. my friend has a dedicated server we are in the infant stages of modding, and it looks like we want to go for the long haul with your mod, i've...