Search found 81 matches

by BigFoot
Sun Mar 21, 2010 10:09 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

i guess it should do that. just try. :)

btw i think i'll keep working on that perch a little and release the first version within next week
by BigFoot
Fri Mar 19, 2010 4:13 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Sniper overlay
Replies: 8
Views: 6469

Red overlay can be changed in mod options custom colors (if you check the "use custom colors" box). i guess there's some kind of sprite/overlay, maybe in the sniperrifle model's materials folder which is affected by these changes.
by BigFoot
Thu Mar 18, 2010 8:00 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Sniper overlay
Replies: 8
Views: 6469

what's a parathingy?
by BigFoot
Thu Mar 18, 2010 11:22 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

actually the first pic wasn't really a render, it was just the 3D view of the modeling program :lol:

the thing has a collision model, so it won't need a func_physbox
about the animations: i know how to do that and i might add some, as i already mentioned.. :wink:
by BigFoot
Thu Mar 18, 2010 12:21 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

Image

now the tail fin has to be improved a little and maybe the mouth...

thanks for your nice comments :)
by BigFoot
Wed Mar 17, 2010 11:24 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

how would they look like? ichy with headcrab on his face? :lol:

edit:

perch
Image

i guess that'll be the first version... gonna let you know when i've compiled it

it should be about 14 inches long, lol
by BigFoot
Wed Mar 17, 2010 1:10 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

Beanbrains wrote: Nice! Will definitely use this, wont need animations though as it would be rather creepy to have the fish impaled on the hook and still wriggling :shock:.
why creepy, that's what it is like in rl, lol :)
by BigFoot
Wed Mar 17, 2010 12:16 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

i don't know, what's the perch in dwarf fortress like?
by BigFoot
Wed Mar 17, 2010 12:09 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

Image

showing off the future perch a little
just have to put these together and maybe do some animating...
by BigFoot
Tue Mar 16, 2010 6:48 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

Get to the island (the bigger one) and you will catch many of them.

Btw. I'm making a perch model now... cause I liked the idea of fishing perches on your map...
by BigFoot
Tue Mar 16, 2010 12:25 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

Otherwise, if that won't work you might try setting alpha to 0 / 255 and toggling physics off / on.
by BigFoot
Tue Mar 16, 2010 12:05 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 215421

did you maybe already consider using fish models instead of these, sorry to say, creepy brush based fishes..? :)
by BigFoot
Fri Jan 22, 2010 12:13 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Upcoming maps?
Replies: 24
Views: 13712

(I'm not sure if I should post to WIP mapping, as I doubt my skills warrent a full map release.) that's why you should post in the WIP section work in progress which means its no full map release yet but your showing off your work and earning some opinions and ideas and people will help you by tell...
by BigFoot
Wed Jan 20, 2010 5:10 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Upcoming maps?
Replies: 24
Views: 13712

Rufus you should maybe create a thread in the mapping help or the wip mapping section. there you could show pictures and people will help you to improve the map
by BigFoot
Thu Jan 14, 2010 8:48 pm
Forum: General Valve
Topic: if gnomes could talk
Replies: 5
Views: 11082

second one ftw :D