Search found 14 matches
- Tue Mar 23, 2010 7:10 pm
- Forum: Mapping Help
- Topic: npc_turret_floor output
- Replies: 8
- Views: 6248
Hi The gun popping from the ground is npc_turret_ground. _floor are the ones standing on a tripod. The map is a kind of tutorial on how to do certain things in HL2. There is an area of the tutorial where players have to use grenades to get rid of the turrets. First they use cloak to move without act...
- Tue Mar 23, 2010 2:18 pm
- Forum: Mapping Help
- Topic: npc_turret_floor output
- Replies: 8
- Views: 6248
npc_turret_floor output
Hello I'm trying to create an event triggered by an npc_turret_floor being hit by a grenade (either smg's or normal). I observed you can create an output with conditions physgun (that doesn't fit on my map), on tipped (which I don't know what it is but for sure isn't being hit by grenade), on deploy...
- Fri Mar 19, 2010 11:34 pm
- Forum: Server
- Topic: Possible to create/join server without validating?
- Replies: 15
- Views: 11758
- Fri Mar 19, 2010 11:53 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Sniper overlay
- Replies: 8
- Views: 6489
- Thu Mar 18, 2010 10:29 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Sniper overlay
- Replies: 8
- Views: 6489
Sniper overlay
Hello
Is it possible to change the red overlay of the sniper rifle crosshair to a new one like i.e. smod's (with the parabola curve and stuff). I tried once to simply replace textures and it shown quite buggy.
Thank you.
Is it possible to change the red overlay of the sniper rifle crosshair to a new one like i.e. smod's (with the parabola curve and stuff). I tried once to simply replace textures and it shown quite buggy.
Thank you.
- Tue Mar 16, 2010 10:01 pm
- Forum: Server
- Topic: Possible to create/join server without validating?
- Replies: 15
- Views: 11758
- Mon Mar 08, 2010 10:18 pm
- Forum: Mapping Help
- Topic: APC and game_end
- Replies: 2
- Views: 3283
APC and game_end
Hello all. 1. I would like to modify two default values of an APC that fires missiles and bullets. Values are the custom name and the health. In hammer, you can easily mod both on apc_vehicle_driver, since the APC itself counts not as an npc but as a prop. But in game, health of the apc will be the ...
- Sun Feb 28, 2010 1:15 pm
- Forum: Server
- Topic: Possible to create/join server without validating?
- Replies: 15
- Views: 11758
Guess I will buy the 4 orangeboxes and try to share bills with my friends. Will be easier than looking for/using illegal versions of hl2 and learning how to setup and use hamachi. By the way, and since we are still in the server section of forum, does anybody use the create server button to run maps...
- Sun Feb 28, 2010 12:29 pm
- Forum: Server
- Topic: Possible to create/join server without validating?
- Replies: 15
- Views: 11758
The thing is, if possible, I would like to avoid using anything that has an eyepatch for this little experiment. I know software like that exist but I don't want to use it, specially when there are accounts in play and so many keyloggers out there. Some time ago, you could start your steam account, ...
- Sun Feb 28, 2010 11:54 am
- Forum: Server
- Topic: Possible to create/join server without validating?
- Replies: 15
- Views: 11758
Oh no, excuse me. I own an orange box and have my ID in order, I don't need to crack anything, but my friends don't own it, and they are going to play just once (my maps will illustrate some table rpg scenarios), so I don't feel like having to buy orange box 4 times more, specially nowadays. The sam...
- Sun Feb 28, 2010 11:34 am
- Forum: Server
- Topic: Possible to create/join server without validating?
- Replies: 15
- Views: 11758
Possible to create/join server without validating?
Hello I'm trying for some friends to play just 4 maps I made using OC. We are gathering next month to play them in lan and they won't be playing the game ever after that. Is it possible to avoid being validated by valve when creating or joining a lan server? I would like to avoid having to buy 4 tim...
- Thu Feb 25, 2010 10:30 pm
- Forum: General Discussion
- Topic: Ragdoll pose issues
- Replies: 1
- Views: 2259
Ragdoll pose issues
Hello I would like to ask for assistance with a couple of questions: 1. I'm not very familiar with mdl system, so I don't really know about this: I used the solid_snake player model as generic_actor some time ago, mapping with HL2. I used an scripted sequence to make him walk and run, and he walked ...
- Tue Feb 09, 2010 5:42 pm
- Forum: Mapping Help
- Topic: Removing and giving player initial equipment
- Replies: 3
- Views: 3763
- Tue Feb 09, 2010 2:47 pm
- Forum: Mapping Help
- Topic: Removing and giving player initial equipment
- Replies: 3
- Views: 3763
Removing and giving player initial equipment
Good day I would like your assistance in this matter: Is it possible to control what equipment the player in a lan game receives at the begginning of the map? I have ovserved OC provides to player as default suit, crowbar, medkit... I would like them to have just the suit, and ar2 in another map. I ...