Search found 48 matches

by warbrand2
Thu Dec 29, 2011 9:19 am
Forum: General Valve
Topic: Mods that you can't wait for.
Replies: 14
Views: 18210

Re: Mods that you can't wait for.

I thought 99bolts was dead.
by warbrand2
Wed Dec 28, 2011 7:56 pm
Forum: General Valve
Topic: Mods that you can't wait for.
Replies: 14
Views: 18210

Re: Mods that you can't wait for.

uh that's because its being made by the same people that made zombie panic source.
by warbrand2
Wed Dec 28, 2011 8:15 am
Forum: General Valve
Topic: Mods that you can't wait for.
Replies: 14
Views: 18210

Mods that you can't wait for.

Just a topic for people to post what mods they wish would come out sooner and the reasons why. (no posting black mesa source I am sure every one can't wait for that one.) one I can't wait for is zombie master 2 http://www.moddb.com/mods/zombie-master-2 only problem is they don't have a organic model...
by warbrand2
Sun Dec 18, 2011 11:23 pm
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

I have some more ideas. idea 1 I know some players might not like the following idea but I am going to post it any way. I think it would bee a good idea for RP and rebel based maps to have a code that forces the players to a random standard rebel player model. (would need to revert the model back af...
by warbrand2
Sun Dec 18, 2011 12:42 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

it could be simple, just have the mouth of the player model move at random when the person has there mic active. movement might not fit the speech but it would mimic talking. though I see no reason for something like this as it has no use.
by warbrand2
Fri Dec 02, 2011 4:51 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

problem is he is right I didn't think about that one just posted it.
by warbrand2
Thu Dec 01, 2011 3:44 pm
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

k.

I think I am going t o stop with the idea posts for a while. mostly because I think I have posted to many to fast.
by warbrand2
Thu Dec 01, 2011 6:37 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

do to time difference not editing my last post. (If any one has any feedback good or bad please post by the way, I feel like I am posting to a wall...) Co-op weapons suggestions the following 2 items are meant to make players work cooperatively on maps (in combo with triggers which I have no clue ab...
by warbrand2
Thu Dec 01, 2011 3:03 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

I don't think It would do a griefer any good isn't friendly fire disabled on maps by default. this just another "gun"
by warbrand2
Wed Nov 30, 2011 5:47 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

No idea why I am thinking of the following idea. the idea. Add a short single player campaign to show some of the custom elements for OC. the campaign would be used to mainly show of things like the weapons in game, some of the mapping things, and probably tell some sort of story. other ideas. Combi...
by warbrand2
Sun Nov 27, 2011 8:05 pm
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

The flamethrower and the combine unit that uses it where slightly based on the immolator and its wielder. edit: on the flamethrower unit, what I meant is if is at lets say 2 health and gets shot in the back it will explode, but if it gets shot in the front it will just ragdoll, (shooting the ragdoll...
by warbrand2
Sun Nov 27, 2011 12:23 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

one can hope. I have some ideas for weapons(combine weapon) antimatter flamethrower.(heavy weapon) info: a med range weapon used by a combine elite or player this weapon must be picked up by the use key, a player must drop the weapon to use other weapons. (reason for this will become clear later. We...
by warbrand2
Fri Nov 25, 2011 8:18 pm
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

Re: IDeas for things

knew I shouldn't have posted this sorry for wasting time.
by warbrand2
Fri Nov 25, 2011 6:54 am
Forum: General Discussion
Topic: IDeas for things
Replies: 36
Views: 21883

IDeas for things

no clue why I am posting this but I am posting this. this is just s few random ideas and this topic may be removed if they are crap, or this is the wrong place/time to post sorry if wasted time. first idea. motion sentry(weapon)(hl1 sentry based) ammo:1 primary: deploys secondary: drops inactive (ot...
by warbrand2
Sun Nov 20, 2011 8:21 pm
Forum: News Archive
Topic: Obsidian Conflict Devblog Video #1
Replies: 51
Views: 61944

Re: Obsidian Conflict Devblog Video #1

looks epic.

(random probably useless suggestion bellow)

have it to where pressing use on a weapon while you are holding said weapon duel wields it for lighter weapon.