Search found 48 matches
- Thu Dec 29, 2011 9:19 am
- Forum: General Valve
- Topic: Mods that you can't wait for.
- Replies: 14
- Views: 18210
Re: Mods that you can't wait for.
I thought 99bolts was dead.
- Wed Dec 28, 2011 7:56 pm
- Forum: General Valve
- Topic: Mods that you can't wait for.
- Replies: 14
- Views: 18210
Re: Mods that you can't wait for.
uh that's because its being made by the same people that made zombie panic source.
- Wed Dec 28, 2011 8:15 am
- Forum: General Valve
- Topic: Mods that you can't wait for.
- Replies: 14
- Views: 18210
Mods that you can't wait for.
Just a topic for people to post what mods they wish would come out sooner and the reasons why. (no posting black mesa source I am sure every one can't wait for that one.) one I can't wait for is zombie master 2 http://www.moddb.com/mods/zombie-master-2 only problem is they don't have a organic model...
- Sun Dec 18, 2011 11:23 pm
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
I have some more ideas. idea 1 I know some players might not like the following idea but I am going to post it any way. I think it would bee a good idea for RP and rebel based maps to have a code that forces the players to a random standard rebel player model. (would need to revert the model back af...
- Sun Dec 18, 2011 12:42 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
it could be simple, just have the mouth of the player model move at random when the person has there mic active. movement might not fit the speech but it would mimic talking. though I see no reason for something like this as it has no use.
- Fri Dec 02, 2011 4:51 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
problem is he is right I didn't think about that one just posted it.
- Thu Dec 01, 2011 3:44 pm
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
k.
I think I am going t o stop with the idea posts for a while. mostly because I think I have posted to many to fast.
I think I am going t o stop with the idea posts for a while. mostly because I think I have posted to many to fast.
- Thu Dec 01, 2011 6:37 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
do to time difference not editing my last post. (If any one has any feedback good or bad please post by the way, I feel like I am posting to a wall...) Co-op weapons suggestions the following 2 items are meant to make players work cooperatively on maps (in combo with triggers which I have no clue ab...
- Thu Dec 01, 2011 3:03 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
I don't think It would do a griefer any good isn't friendly fire disabled on maps by default. this just another "gun"
- Wed Nov 30, 2011 5:47 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
No idea why I am thinking of the following idea. the idea. Add a short single player campaign to show some of the custom elements for OC. the campaign would be used to mainly show of things like the weapons in game, some of the mapping things, and probably tell some sort of story. other ideas. Combi...
- Sun Nov 27, 2011 8:05 pm
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
The flamethrower and the combine unit that uses it where slightly based on the immolator and its wielder. edit: on the flamethrower unit, what I meant is if is at lets say 2 health and gets shot in the back it will explode, but if it gets shot in the front it will just ragdoll, (shooting the ragdoll...
- Sun Nov 27, 2011 12:23 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
one can hope. I have some ideas for weapons(combine weapon) antimatter flamethrower.(heavy weapon) info: a med range weapon used by a combine elite or player this weapon must be picked up by the use key, a player must drop the weapon to use other weapons. (reason for this will become clear later. We...
- Fri Nov 25, 2011 8:18 pm
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
Re: IDeas for things
knew I shouldn't have posted this sorry for wasting time.
- Fri Nov 25, 2011 6:54 am
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 21883
IDeas for things
no clue why I am posting this but I am posting this. this is just s few random ideas and this topic may be removed if they are crap, or this is the wrong place/time to post sorry if wasted time. first idea. motion sentry(weapon)(hl1 sentry based) ammo:1 primary: deploys secondary: drops inactive (ot...
- Sun Nov 20, 2011 8:21 pm
- Forum: News Archive
- Topic: Obsidian Conflict Devblog Video #1
- Replies: 51
- Views: 61944
Re: Obsidian Conflict Devblog Video #1
looks epic.
(random probably useless suggestion bellow)
have it to where pressing use on a weapon while you are holding said weapon duel wields it for lighter weapon.
(random probably useless suggestion bellow)
have it to where pressing use on a weapon while you are holding said weapon duel wields it for lighter weapon.