Search found 13 matches

by Shadow
Tue Feb 08, 2011 12:07 am
Forum: WIP Mapping
Topic: oc_oxgen
Replies: 101
Views: 82500

Re: oc_oxgen (workname -post your map name ideas here)

Shadow wrote:He said 5 minutes.
I just realized there was a whole 'nother page which I missed. Do I get a cookie?
Downloading now :D

Also:
I'll be able to play this alone right? Unless it's on a server, my interwebs won't let me start/join any listen servers D:
by Shadow
Mon Feb 07, 2011 3:53 am
Forum: WIP Mapping
Topic: oc_oxgen
Replies: 101
Views: 82500

Re: oc_oxgen (workname -post your map name ideas here)

He said 5 minutes.

</3
:cry:
by Shadow
Sat Feb 05, 2011 7:51 pm
Forum: WIP Mapping
Topic: oc_oxgen
Replies: 101
Views: 82500

Re: oc_oxgen (workname -post your map name ideas here)

Why, oh why, does parent abuse our love so?
Oh wait, Gabe.
:bigsmile:
by Shadow
Sat Jan 29, 2011 11:10 pm
Forum: WIP Mapping
Topic: oc_oxgen
Replies: 101
Views: 82500

Re: oc_oxgen (workname -post your map name ideas here)

From the pics I've seen it looks like an amazing map, usually all the combine themed maps look as if a 12 year old made them >.<

I might download it, delete it, re-download it and repeat about 5 times just to prove to myself it's not a lie.



...Cake.
by Shadow
Fri Jan 21, 2011 2:41 am
Forum: General Discussion
Topic: Ion Rifle
Replies: 162
Views: 81416

Re: Ion Rifle

When it's rigged, chances are you won't even see the majority of the handle texture, and they won't be noticeable in the w_model. I don't know, I've seen the same problem on other worldmodels and despite the small surface area in comparison to the rest of it, it still takes away a decent amount fro...
by Shadow
Sun Jan 16, 2011 8:49 am
Forum: General Discussion
Topic: Ion Rifle
Replies: 162
Views: 81416

Re: Ion Rifle

I like the Higher Definition materials on the main body, but I think the two handles kinda of take away from the rest of it, too much contrast (or something). Maybe add some rust/wear? Other then that, do want. P.S. The blue streaks in between the barrel guards on the original model glow in the dark...
by Shadow
Fri Oct 29, 2010 1:05 am
Forum: General Discussion
Topic: Ion Rifle
Replies: 162
Views: 81416

Re: Ion Rifle

Lt_Commander wrote: A lot harder then it should be.
Amen brotha
by Shadow
Thu Oct 28, 2010 2:14 am
Forum: Modeling Help
Topic: weapon_alyxgun Animations (Activites)
Replies: 5
Views: 11191

Re: weapon_alyxgun Animations (Activites)

Ok, I believe I miss-worded the question, let me give it another shot:

What I need is two things:

1. Does the Alyxgun viewmodel use custom or the default Activity names?
2. What are the default / custom activity names?

I'm fairly new to all this so detail answered would be great, thanks.
by Shadow
Mon Oct 25, 2010 5:10 pm
Forum: General Discussion
Topic: Ion Rifle
Replies: 162
Views: 81416

Re: Ion Rifle

Didn't mean to be negative, just saying it would be nice O.O

I could easily make a quick vtf file if you needed it, although I'm not sure how that would help with a font.
by Shadow
Mon Oct 25, 2010 5:08 pm
Forum: Modeling Help
Topic: weapon_alyxgun Animations (Activites)
Replies: 5
Views: 11191

Re: weapon_alyxgun Animations (Activites)

Doh! Thanks...





...I really should have figured that out myself...
by Shadow
Mon Oct 25, 2010 10:28 am
Forum: General Discussion
Topic: Ion Rifle
Replies: 162
Views: 81416

Re: Ion Rifle

If I may make a suggestion, for the love of god, make a proper hud icon for the weapon. Seriously, whenever we have awesome weapons like this using placeholder hud icons it just ruins the weapon for me.

How hard is it to edit a single character in a font?
by Shadow
Mon Oct 25, 2010 1:21 am
Forum: Modeling Help
Topic: weapon_alyxgun Animations (Activites)
Replies: 5
Views: 11191

Re: weapon_alyxgun Animations

For one, .qc(s) do not come with any mod in normal cases. You use something like the MDL decompiler for that. Though, if you just want to know what the animation names are, you can just look at them in the model viewer that comes with the Source SDK. (At least seems as if) The HLMV only looks at th...
by Shadow
Sun Oct 24, 2010 3:20 am
Forum: Modeling Help
Topic: weapon_alyxgun Animations (Activites)
Replies: 5
Views: 11191

weapon_alyxgun Animations (Activites)

I'm trying to port the alyxgun into a mod I've been messing around with for a while now, but I need the names of the animations the viewmodel uses. I can't find the .qc file for the weapon, and after searching my entire steamapps folder I came up with nothing, so I'm assuming it doesn't exist. I'd a...