Search found 590 matches

by DaMaN
Fri Oct 10, 2008 8:23 pm
Forum: WIP Mapping
Topic: oc_rising_dead (oc_waking_dead_2)
Replies: 48
Views: 39471

oc_rising_dead (oc_waking_dead_2)

First of all, I'm open to suggestions for titles ;) http://www.halloween-online.com/pumpkin-carving.jpg Halloween Special! http://www.halloween-online.com/pumpkin-carving.jpg You were rescued by the military and taken to their impromptu HQ. They're a little short on soldiers, so can always use a hel...
by DaMaN
Thu Oct 09, 2008 6:10 am
Forum: Coding Releases
Topic: [SourceMod] Obsidian Conflict Extension
Replies: 14
Views: 23350

Sounds cool!
by DaMaN
Tue Oct 07, 2008 8:01 am
Forum: Map Releases
Topic: Return to City 17
Replies: 237
Views: 130970

i like nodrawing stuff... if you want i can do some of the job :P low framerates in that map are a pain Blues is already helping me with 01, but I'll think about it. ;) And yea, I know the framerates on that one aren't super. :? Overall Feedback about the series: Awesome. I really love it. Eager to...
by DaMaN
Mon Oct 06, 2008 8:04 pm
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 779781

I'm really sorry... http://www.abload.de/img/oc_return_c17_01000097p.jpg I think, DaMaN knows what I did. And from a passenger pod it seems to be easier to do than from the captain's pod... :) At least it was lots of fun yesterday :ugly: LoL!! Awesome. Wow, I'm still impressed that you manage to fl...
by DaMaN
Mon Oct 06, 2008 7:59 pm
Forum: Map Releases
Topic: Return to City 17
Replies: 237
Views: 130970

DaMaN I just wanted to know how the train level works, is the train moving at all or is it just the background? The train isn't actually moving - just the background. The citadel in the skybox is also moving, albeit more slowly. This gives the illusion that the train is traveling a long distance, w...
by DaMaN
Mon Oct 06, 2008 5:46 am
Forum: Map Releases
Topic: de_chateau A CS:S map modified for oc (halloween special)
Replies: 19
Views: 13931

Cool!! Looking forward to playing this!!
by DaMaN
Sun Oct 05, 2008 9:25 pm
Forum: General Discussion
Topic: VOTE for OC in poll for steamworks support!
Replies: 82
Views: 38796

Hmm... looks like we're ahead in the polls by a little bit... BTW Neico, it looks like if you use that link in Firefox, by middle clicking or ctrl+clicking, it'll open it in a new tab, allowing you to open it again in another tab, and again in another tab, and thus vote a whole bunch of times very v...
by DaMaN
Wed Oct 01, 2008 8:26 pm
Forum: WIP Misc
Topic: fug's WIP Mapadds!
Replies: 89
Views: 78818

Nice!! I love the upside-down barnacles!! That's awesome!!

Glad to see someone else is working on some Halloween content too!!
by DaMaN
Wed Oct 01, 2008 8:24 pm
Forum: Mapping Help
Topic: Firing at func_tank from prisoner pod?
Replies: 9
Views: 8331

Nice! Well done. :D

I've been toying around with this idea for a couple of years, and I've been meaning to get a co-op map built with things like this in it.

Glad to see you've also figured out a way to make it work. :)
by DaMaN
Tue Sep 30, 2008 11:18 pm
Forum: Mapping Help
Topic: Firing at func_tank from prisoner pod?
Replies: 9
Views: 8331

I had a version working in single player (option 2 see below), but once more than one player joined it b0rked up. There's three ways to do it that I've found: 1) Use the "fire" input on the func_tank in combination with a game_ui that knows when the user presses the fire1 button. Activate...
by DaMaN
Tue Sep 30, 2008 8:16 am
Forum: Mapping Help
Topic: Firing at func_tank from prisoner pod?
Replies: 9
Views: 8331

I had a version working in single player (option 2 see below), but once more than one player joined it b0rked up. There's three ways to do it that I've found: 1) Use the "fire" input on the func_tank in combination with a game_ui that knows when the user presses the fire1 button. Activate ...
by DaMaN
Mon Sep 29, 2008 8:07 pm
Forum: WIP Modeling
Topic: [WIP] OICW
Replies: 10
Views: 16965

fug4life wrote:lmao CAPS Police, tries me fro crime one year old.
Isn't there a statute of limitations on a CAPS offense?
by DaMaN
Sun Sep 28, 2008 11:15 pm
Forum: General Discussion
Topic: Selected mods will be getting released on steam soon
Replies: 34
Views: 19032

It's a real shame to see Synergy up there instead of Obsidian Conflict. I started out with Synergy, and was hit with nothing but restrictions and bugs. But mostly I found that their maps were sorely lacking creativity and fun. Shortly after they became stagnant, I found Obsidian_Conflict and it was...
by DaMaN
Wed Sep 24, 2008 7:06 pm
Forum: Screenshots
Topic: Experiment: HL:S DM & DOD:S
Replies: 17
Views: 33319

I <3 crossfire
by DaMaN
Wed Sep 24, 2008 7:12 am
Forum: Map Releases
Topic: Return to City 17
Replies: 237
Views: 130970

CozmicShredder wrote:Oh My gosh I swear I wish I could keep up with everything in the world!

Thanks for finally releasing this map set! :mj:
You're welcome! :)

Though remember, this is only the first 6 maps in the set, there's 5 more to come. :D (And hopefully a bit quicker than these did ;) )