Search found 590 matches
- Fri Oct 10, 2008 8:23 pm
- Forum: WIP Mapping
- Topic: oc_rising_dead (oc_waking_dead_2)
- Replies: 48
- Views: 39471
oc_rising_dead (oc_waking_dead_2)
First of all, I'm open to suggestions for titles ;) http://www.halloween-online.com/pumpkin-carving.jpg Halloween Special! http://www.halloween-online.com/pumpkin-carving.jpg You were rescued by the military and taken to their impromptu HQ. They're a little short on soldiers, so can always use a hel...
- Thu Oct 09, 2008 6:10 am
- Forum: Coding Releases
- Topic: [SourceMod] Obsidian Conflict Extension
- Replies: 14
- Views: 23350
- Tue Oct 07, 2008 8:01 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130970
i like nodrawing stuff... if you want i can do some of the job :P low framerates in that map are a pain Blues is already helping me with 01, but I'll think about it. ;) And yea, I know the framerates on that one aren't super. :? Overall Feedback about the series: Awesome. I really love it. Eager to...
- Mon Oct 06, 2008 8:04 pm
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 779781
I'm really sorry... http://www.abload.de/img/oc_return_c17_01000097p.jpg I think, DaMaN knows what I did. And from a passenger pod it seems to be easier to do than from the captain's pod... :) At least it was lots of fun yesterday :ugly: LoL!! Awesome. Wow, I'm still impressed that you manage to fl...
- Mon Oct 06, 2008 7:59 pm
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130970
DaMaN I just wanted to know how the train level works, is the train moving at all or is it just the background? The train isn't actually moving - just the background. The citadel in the skybox is also moving, albeit more slowly. This gives the illusion that the train is traveling a long distance, w...
- Mon Oct 06, 2008 5:46 am
- Forum: Map Releases
- Topic: de_chateau A CS:S map modified for oc (halloween special)
- Replies: 19
- Views: 13931
- Sun Oct 05, 2008 9:25 pm
- Forum: General Discussion
- Topic: VOTE for OC in poll for steamworks support!
- Replies: 82
- Views: 38796
Hmm... looks like we're ahead in the polls by a little bit... BTW Neico, it looks like if you use that link in Firefox, by middle clicking or ctrl+clicking, it'll open it in a new tab, allowing you to open it again in another tab, and again in another tab, and thus vote a whole bunch of times very v...
- Wed Oct 01, 2008 8:26 pm
- Forum: WIP Misc
- Topic: fug's WIP Mapadds!
- Replies: 89
- Views: 78818
- Wed Oct 01, 2008 8:24 pm
- Forum: Mapping Help
- Topic: Firing at func_tank from prisoner pod?
- Replies: 9
- Views: 8331
- Tue Sep 30, 2008 11:18 pm
- Forum: Mapping Help
- Topic: Firing at func_tank from prisoner pod?
- Replies: 9
- Views: 8331
- Tue Sep 30, 2008 8:16 am
- Forum: Mapping Help
- Topic: Firing at func_tank from prisoner pod?
- Replies: 9
- Views: 8331
- Mon Sep 29, 2008 8:07 pm
- Forum: WIP Modeling
- Topic: [WIP] OICW
- Replies: 10
- Views: 16965
- Sun Sep 28, 2008 11:15 pm
- Forum: General Discussion
- Topic: Selected mods will be getting released on steam soon
- Replies: 34
- Views: 19032
It's a real shame to see Synergy up there instead of Obsidian Conflict. I started out with Synergy, and was hit with nothing but restrictions and bugs. But mostly I found that their maps were sorely lacking creativity and fun. Shortly after they became stagnant, I found Obsidian_Conflict and it was...
- Wed Sep 24, 2008 7:06 pm
- Forum: Screenshots
- Topic: Experiment: HL:S DM & DOD:S
- Replies: 17
- Views: 33319
- Wed Sep 24, 2008 7:12 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130970