Damn straight!Oniyuri wrote:Damned! This is one classy mapper ^
Search found 590 matches
- Tue Nov 07, 2006 8:14 pm
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 18889
- Tue Nov 07, 2006 8:11 pm
- Forum: General Discussion
- Topic: Using the Medkit Model?
- Replies: 20
- Views: 13969
Maybe you can release your map with version 1.3, where the npc_merchant (hopefully) will be available. It's an npc that sells stuff to players. Hey! That'd be really cool! That could prevent people from buying the most powerful weapon right at the beginning of the map (if they had enough money of c...
- Tue Nov 07, 2006 8:01 pm
- Forum: Mapping Help
- Topic: Making Weapons respawn intantly
- Replies: 26
- Views: 18889
- Tue Nov 07, 2006 7:30 pm
- Forum: General Discussion
- Topic: Using the Medkit Model?
- Replies: 20
- Views: 13969
Wow! Thanks for all the compliments guys! I'm glad to see such a (somewhat) non-mingebag community! You can use the view model with one condition. Credits go to the Obsidian Conflict Team with a link to the mod if possible. That is all I ask. :wink: Have fun, cant wait to see your map. But dont expe...
- Tue Nov 07, 2006 12:34 am
- Forum: General Discussion
- Topic: Using the Medkit Model?
- Replies: 20
- Views: 13969
Using the Medkit Model?
First of all, having just come across this mod recently (today), I must say I am really impressed by the mod. I've been dying for a decent co-op HL2 game for some time now, and Sven 2 has been off the radar for a while. I haven't actually played this mod yet, (being as I'm not at my home computer), ...