Search found 590 matches
- Wed Jan 31, 2007 9:18 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 777275
Hey all, just some screenshots of the zombies-without-headcrabs: (sorry for the fullbright) http://i5.photobucket.com/albums/y192/Da_HL_MaN/OC/zombie_trainstation_test0001.jpg http://i5.photobucket.com/albums/y192/Da_HL_MaN/OC/zombie_trainstation_test0002.jpg http://i5.photobucket.com/albums/y192/Da...
- Wed Jan 31, 2007 9:15 am
- Forum: WIP Modeling
- Topic: [W.I.P] Tremere (Player Model)
- Replies: 9
- Views: 16985
- Wed Jan 24, 2007 4:25 am
- Forum: WIP Mapping
- Topic: oc_tantrum_b6
- Replies: 77
- Views: 52947
- Tue Jan 23, 2007 7:19 pm
- Forum: WIP Mapping
- Topic: oc_tantrum_b6
- Replies: 77
- Views: 52947
- Sat Jan 20, 2007 11:57 pm
- Forum: Mapping Help
- Topic: npc_barnacle
- Replies: 6
- Views: 5737
- Fri Jan 19, 2007 12:20 am
- Forum: WIP Mapping
- Topic: [Funmap] oc_donkeygarg (NEW Alpha Release)
- Replies: 28
- Views: 22169
- Fri Jan 19, 2007 12:18 am
- Forum: News Archive
- Topic: Obsidian Conflict Version 1.23 Patch Released!
- Replies: 65
- Views: 80128
- Thu Jan 18, 2007 11:50 pm
- Forum: News Archive
- Topic: Obsidian Conflict Version 1.23 Patch Released!
- Replies: 65
- Views: 80128
- Thu Jan 18, 2007 11:44 pm
- Forum: News Archive
- Topic: Obsidian Conflict Version 1.23 Patch Released!
- Replies: 65
- Views: 80128
That really looks like a map used in the Zombie Survival gmod gamemode. Infact it really is. Yes, thief. Really? What an amazing coincidence. Out of all the varied building textures that Half life 2 provides, it's incredible that I would select the same textures as another map. Oh, and what an even...
- Thu Jan 18, 2007 10:19 pm
- Forum: News Archive
- Topic: Obsidian Conflict Version 1.23 Patch Released!
- Replies: 65
- Views: 80128
Yea, I intend on changing a lot of things :) Currently I'm focusing on getting a large city space without the lag usually associated with said spaces. The buildings are very simplistic with few details, and that's worked so far, but I'm hoping to add more. The only inside spaces at the moment are fo...
- Thu Jan 18, 2007 9:49 pm
- Forum: Mapping Help
- Topic: env_cubemap help
- Replies: 8
- Views: 6741
It looks like HDR with regards to the sand.
The wall on the right could also use improvement. Try http://forum.interlopers.net/viewtopic.php?t=1838 for some info on creating displacement cliffs.
And make sure your environmental lighting is set appropriately.
The wall on the right could also use improvement. Try http://forum.interlopers.net/viewtopic.php?t=1838 for some info on creating displacement cliffs.
And make sure your environmental lighting is set appropriately.
- Thu Jan 18, 2007 8:14 pm
- Forum: News Archive
- Topic: Obsidian Conflict Version 1.23 Patch Released!
- Replies: 65
- Views: 80128
I love maps like that can I test it?and will you be able to baracade your self in rooms I love to do that. Sure! I'll see about releasing a beta in the next week or two. And yes, you will be able to barricade yourself in rooms and buildings. Here's a few very quick screenshots (normal zombies unfor...
- Thu Jan 18, 2007 8:11 am
- Forum: Mapping Help
- Topic: make a simple teleport (for my map ;)
- Replies: 16
- Views: 12988
- Thu Jan 18, 2007 8:07 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Current weapon_scripted availible script values.
- Replies: 17
- Views: 29128
- Wed Jan 17, 2007 8:53 pm
- Forum: News Archive
- Topic: Obsidian Conflict Version 1.23 Patch Released!
- Replies: 65
- Views: 80128
I toyed around with Obsidian yesterday. btw, new stuff ftw. :D I ran into two slight issues: The first is that while all zombies can have their headcrabs removed in Hammer, (which is really cool and I'm making a map revolving around that), Poison zombies don't seem to be able to spawn without at lea...