Search found 590 matches

by DaMaN
Tue Nov 14, 2006 7:42 am
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

Ah, ok, well that's no problem then. It would be neat having everyone combine, but it won't detract from the gameplay. One final question: players seem to implicitly spawn with a pistol, a crowbar and a gravgun. Is there any way to make it so they only spawn with a pistol, (no crowbar and no gravgu...
by DaMaN
Mon Nov 13, 2006 10:46 pm
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

Ah, ok, well that's no problem then. It would be neat having everyone combine, but it won't detract from the gameplay. One final question: players seem to implicitly spawn with a pistol, a crowbar and a gravgun. Is there any way to make it so they only spawn with a pistol, (no crowbar and no gravgun...
by DaMaN
Mon Nov 13, 2006 10:08 am
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

Hey all, bit of an update. I've got the lives system working, (though it would be good to playtest the amount of lives, I'm thinking that 25 should be tough enough for hard mode, 20 for medium and 15 for easy). One thing though, with oc you can change player models and since there ment to be combine...
by DaMaN
Fri Nov 10, 2006 6:58 pm
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

gtaiiilc wrote:with oc you can change player models and since there ment to be combine make them combine!
That sounds awesome! I'm assuming that would be done in MapAdd right?
by DaMaN
Fri Nov 10, 2006 6:40 pm
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

I agree Oniyuri, as the mod gets better and better more and more people will get into it. And I don't nececarially think a low publicity at this time is a super-bad thing. Both of the previous mods I worked with died because we went for publicity and media releases over actual mod content. "If ...
by DaMaN
Fri Nov 10, 2006 6:32 pm
Forum: The Outside World
Topic: Episode 2 Package Delayed again!
Replies: 35
Views: 20298

The curse of TF2... rivaled only by DN:Forever
by DaMaN
Fri Nov 10, 2006 9:20 am
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

Quick update here: I've done my first major compile on antlion_attack with OC, which went fairly well. I'm still a little stuck with regards to player lives. I'm thinking that the players will start with a set amount of lives, and they have to use only those lives until they are rescued. If they use...
by DaMaN
Thu Nov 09, 2006 9:55 pm
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

First of all, thanks for all the compliments/worship! I really really appreciate it. It's very encouraging, and makes me want to work on my maps even more! -- Secondly, I finally managed to download OC without my internet crashing! (Seventh time's the charm) So I ended up playing it until 12:30 last...
by DaMaN
Thu Nov 09, 2006 6:57 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: YAY
Replies: 4
Views: 5733

Sorry for the bump, but I have a fair amount of experiance with flyable things, and thought you might find this tutorial useful: http://www.hl2world.com/wiki/index.php/Controllable_Brush_Vehicle Also, a number of my prefabs are controllable flyable vehicles, and they can be found here: http://sdklou...
by DaMaN
Wed Nov 08, 2006 12:50 am
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

Looks good! Thanks! To offer some constructive criticism, may I suggest having some variety, other than just white-knuckle antlion mashing for 30 minutes. Don't get me wrong, I LOVE mashing antlions... but throw in some physics traps, destructable stuff, music ect. Constructive criticism is always ...
by DaMaN
Tue Nov 07, 2006 11:34 pm
Forum: WIP Mapping
Topic: oc_antlion_attack
Replies: 27
Views: 21681

oc_antlion_attack

This is an old map I never got around to finishing for Half life 2: Deathmatch. Upon having found OC, I'm deciding to dig it out again, give it a spruce-up, and release it soon (hopefully) for OC. (This is a seperate map from the other co-op map I am making (mentioned here: http://www.obsidianconfli...
by DaMaN
Tue Nov 07, 2006 11:06 pm
Forum: Mapping Help
Topic: Making Weapons respawn intantly
Replies: 26
Views: 18863

Don't forget about the human grunts, snarks and gargantuas! I think you will like mapping for OC. Everything is so easy to customize! (Like spawn items, npc health and much more) Did you say... GARGANTUAS?!?! Mwah ha ha ha... :twisted: :twisted: :twisted: Oh, and npc health will be really nice. I u...
by DaMaN
Tue Nov 07, 2006 10:36 pm
Forum: Mapping Help
Topic: Making Weapons respawn intantly
Replies: 26
Views: 18863

Yeah, he is wee known. If you want to know what he is well know for, check the "Released maps" section of the forum. ...and yes, it's a good thing to be a counterweight to Vasili. :) Hmm... I see. Vasili: Good concepts, maps 'need work'. And always give creds. Period. -- Anyways, I'm look...
by DaMaN
Tue Nov 07, 2006 10:00 pm
Forum: Mapping Help
Topic: Making Weapons respawn intantly
Replies: 26
Views: 18863

Oniyuri wrote:DaMaN, it seems you're going to be a quite good counterweight to Vasili. :)
Thanks! (I think...)

Who is this Vasili guy anyways? He seems pretty 'well known' around here...
by DaMaN
Tue Nov 07, 2006 9:25 pm
Forum: Mapping Help
Topic: Making Weapons respawn intantly
Replies: 26
Views: 18863

That information is largely incorrect as I made major changes to the game_player_equip entity. It has inputs of its own (EquipActivator, EquipAllPlayers, maybe another, I don't remember). The "On Use" flag no longer exists either. I also don't understand why players couldn't trigger it mu...