Search found 81 matches
- Wed Jan 13, 2010 7:56 pm
- Forum: General Discussion
- Topic: OC Server?
- Replies: 27
- Views: 11032
16 vs 16 is great in CS:S TF2 and other pvp mods i can imagine it being fun on OC pvp maps too i wasnt ever talking about coop maps and there i guess players would join the ones with about 8 players more likely than ones with 32 players on the server in that moment but w/e... its not my mod so not m...
- Wed Jan 13, 2010 11:04 am
- Forum: General Discussion
- Topic: OC Server?
- Replies: 27
- Views: 11032
i don't really get it. if someone wants their server to handle more than 16 players then why would that be stupid? http://www.maxrev.de/images/smiles/icon_question.gif especially for pvp maps like for example that large one with all the sand and antlions it would make perfect sense in the end it sho...
- Mon Jan 11, 2010 11:02 pm
- Forum: Mapping Help
- Topic: Bug compiling...
- Replies: 11
- Views: 8036
- Sat Jan 09, 2010 9:47 pm
- Forum: The Outside World
- Topic: The "Did you know... "topic.
- Replies: 108
- Views: 54110
- Fri Jan 08, 2010 3:45 pm
- Forum: The Outside World
- Topic: The "Did you know... "topic.
- Replies: 108
- Views: 54110
- Fri Jan 08, 2010 11:39 am
- Forum: The Outside World
- Topic: The "Did you know... "topic.
- Replies: 108
- Views: 54110
- Wed Jan 06, 2010 1:46 pm
- Forum: The Other Gallery
- Topic: General Non-Valve Video Game Screenshots
- Replies: 994
- Views: 423585
- Wed Jan 06, 2010 1:37 pm
- Forum: General Discussion
- Topic: Can not find other LAN player.
- Replies: 12
- Views: 6533
- Tue Jan 05, 2010 12:13 am
- Forum: General Discussion
- Topic: Can not find other LAN player.
- Replies: 12
- Views: 6533
- Sun Dec 20, 2009 8:55 pm
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 198855
Edit:Accept I dont know how heightmap affect you light maps:S, so I'll shut up. it doesnt only size of a face or displacement and lightmap scale affect the lightmaps and the spread agnle key for the light environment if a disp is too big and you set its lightmap scale too lsmall then hammer wont re...
- Fri Dec 18, 2009 11:03 pm
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 198855
to fix the displacements you mean? ust split them in a way that edges that are neighbours are of the same length. then you won't have to fix anything, just hit the sew button once again and you're done. then again it's not useful to split the ones on which there's no shadows. so i'd kinda just start...
- Fri Dec 18, 2009 7:55 pm
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 198855
- Thu Dec 17, 2009 2:14 pm
- Forum: General Valve
- Topic: Environmental lighting?
- Replies: 10
- Views: 14462
- Thu Dec 17, 2009 2:07 pm
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 779538
- Wed Dec 16, 2009 1:14 am
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 198855