Search found 970 matches

by Gary
Mon Feb 25, 2013 5:00 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 146138

Re: Post here your problems/questions with hammer. Post & Re

I believe ASW has the color option thing. We could probably rip it from there if we wanted it in OC.
by Gary
Sat Dec 29, 2012 6:08 am
Forum: The Outside World
Topic: How fast is your internet?
Replies: 139
Views: 102126

Re: How fast is your internet?

The first time pingtest.net has ever worked for me:
Image

Annnnnd, a not-so-surprising result.
by Gary
Sat Dec 01, 2012 4:47 pm
Forum: General Discussion
Topic: Would Nightmare House 2 CO-OP ever be a possibility?
Replies: 3
Views: 5440

Re: Would Nightmare House 2 CO-OP ever be a possibility?

If OC gets all the NH2 entities with the same classnames, then I don't see why NH2 maps wouldn't work if you mounted the content. Thing is though, NH2 is a single player horror mod. All the maps and game play were designed and built assuming there was only one player. So they would have to be heavil...
by Gary
Wed Nov 14, 2012 7:29 pm
Forum: The Outside World
Topic: Your First PC Games - SP & MP
Replies: 11
Views: 17320

Re: Your First PC Games - SP & MP

My first SP FPS was Doom. I guess it was also MP, I used to play coop with my dad.
by Gary
Fri Nov 02, 2012 6:12 pm
Forum: General Discussion
Topic: Mount Black Mesa content in Obsidian Conflict. A request.
Replies: 13
Views: 9624

Re: Mount Black Mesa content in Obsidian Conflict. A request

Yeah, but I can see what Maestro is getting at. Even though we can't use the code, we can still mount and use the content freely, we should do it for mappers. Makes sense, since there are a lot of props, textures, and sounds that could be very useful for mappers.
by Gary
Tue Oct 16, 2012 6:23 am
Forum: General Discussion
Topic: Obsidian Roadmap
Replies: 39
Views: 60863

Re: Obsidian Roadmap

DrWahwee wrote:Have you guys considered entering the mod into Steam Greenlight?
They are already on Steam, they just haven't released that version yet.


Please correct me if I'm wrong.
by Gary
Fri Oct 05, 2012 3:48 am
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 31813

Re: Black Mesa - Whatcha think about' it?

In that case, holy crap you're fast. No, I'm not kidding or mocking or w/e - I mean it. You're already able to do so much after just these few years. :o Thanks man. But I sadly have almost nothing to show for it, like a mod, or even a map. At the most I have helped a lot of people over the years. I...
by Gary
Thu Oct 04, 2012 6:09 pm
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 31813

Re: Black Mesa - Whatcha think about' it?

I never played HL1 before BMS. So I can't tell if you are being sarcastic or not. Oh my.You can't be serious.Can you? First FPS(excluding doom) that I played on the PC was HL2. After the Orange Box was released (OB was a Christmas present one year). It was the sole reason I started upgrading my PC....
by Gary
Thu Oct 04, 2012 2:40 am
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 31813

Re: Black Mesa - Whatcha think about' it?

I never played HL1 before BMS. So I can't tell if you are being sarcastic or not.
by Gary
Thu Oct 04, 2012 1:47 am
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 31813

Re: Black Mesa - Whatcha think about' it?

Vasili wrote:It's alright, but the marines are too quick and accurate.
They did feel a little overpowered. But I do prefer the perfect weapon proficiency over insane amounts of health.
by Gary
Sat Sep 29, 2012 6:16 am
Forum: Model, Prefab, Texture Requests
Topic: Cloud Model Request
Replies: 4
Views: 10723

Re: Cloud Model Request

That's great. See, isn't more satisfying to do it yourself? Not only do you now have the player model you wanted, you also learned some things.
by Gary
Thu Sep 27, 2012 9:17 pm
Forum: The Outside World
Topic: Weird Dreams
Replies: 305
Views: 158816

Re: Weird Dreams

snip
by Gary
Wed Sep 26, 2012 7:42 am
Forum: Model, Prefab, Texture Requests
Topic: Cloud Model Request
Replies: 4
Views: 10723

Re: Cloud Model Request

http://obsidianconflict.net/forums/view ... =26&t=3567

It's always good to learn these things. It's all pretty straight forward and easy.
by Gary
Sun Sep 16, 2012 4:59 am
Forum: Modeling Help
Topic: Muzzleflashes doesn´t appear in game
Replies: 4
Views: 10641

Re: Muzzleflashes doesn´t appear in game

I know QCs, I can't model for shit. { event AE_MUZZLEFLASH 0 "SMG1 MUZZLE" } Looking in code, you pass the animation event AE_MUZZLEFLASH two tokens. First, the effect type, then the attachment name. The attachment name you passed it was "muzzle", yet you don't have an attachment...
by Gary
Thu Aug 30, 2012 7:38 am
Forum: The Outside World
Topic: How fast is your internet?
Replies: 139
Views: 102126

Re: How fast is your internet?

Home(we got a newer unit, sadly ping still sucks):
Image
(ISP base station is in TX)

Phone(when right next to a 4G tower):
Image