Search found 970 matches
- Mon Feb 25, 2013 5:00 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 146138
Re: Post here your problems/questions with hammer. Post & Re
I believe ASW has the color option thing. We could probably rip it from there if we wanted it in OC.
- Sat Dec 29, 2012 6:08 am
- Forum: The Outside World
- Topic: How fast is your internet?
- Replies: 139
- Views: 102126
- Sat Dec 01, 2012 4:47 pm
- Forum: General Discussion
- Topic: Would Nightmare House 2 CO-OP ever be a possibility?
- Replies: 3
- Views: 5440
Re: Would Nightmare House 2 CO-OP ever be a possibility?
If OC gets all the NH2 entities with the same classnames, then I don't see why NH2 maps wouldn't work if you mounted the content. Thing is though, NH2 is a single player horror mod. All the maps and game play were designed and built assuming there was only one player. So they would have to be heavil...
- Wed Nov 14, 2012 7:29 pm
- Forum: The Outside World
- Topic: Your First PC Games - SP & MP
- Replies: 11
- Views: 17320
Re: Your First PC Games - SP & MP
My first SP FPS was Doom. I guess it was also MP, I used to play coop with my dad.
- Fri Nov 02, 2012 6:12 pm
- Forum: General Discussion
- Topic: Mount Black Mesa content in Obsidian Conflict. A request.
- Replies: 13
- Views: 9624
Re: Mount Black Mesa content in Obsidian Conflict. A request
Yeah, but I can see what Maestro is getting at. Even though we can't use the code, we can still mount and use the content freely, we should do it for mappers. Makes sense, since there are a lot of props, textures, and sounds that could be very useful for mappers.
- Tue Oct 16, 2012 6:23 am
- Forum: General Discussion
- Topic: Obsidian Roadmap
- Replies: 39
- Views: 60863
Re: Obsidian Roadmap
They are already on Steam, they just haven't released that version yet.DrWahwee wrote:Have you guys considered entering the mod into Steam Greenlight?
Please correct me if I'm wrong.
- Fri Oct 05, 2012 3:48 am
- Forum: General Valve
- Topic: Black Mesa - Whatcha think about' it?
- Replies: 28
- Views: 31813
Re: Black Mesa - Whatcha think about' it?
In that case, holy crap you're fast. No, I'm not kidding or mocking or w/e - I mean it. You're already able to do so much after just these few years. :o Thanks man. But I sadly have almost nothing to show for it, like a mod, or even a map. At the most I have helped a lot of people over the years. I...
- Thu Oct 04, 2012 6:09 pm
- Forum: General Valve
- Topic: Black Mesa - Whatcha think about' it?
- Replies: 28
- Views: 31813
Re: Black Mesa - Whatcha think about' it?
I never played HL1 before BMS. So I can't tell if you are being sarcastic or not. Oh my.You can't be serious.Can you? First FPS(excluding doom) that I played on the PC was HL2. After the Orange Box was released (OB was a Christmas present one year). It was the sole reason I started upgrading my PC....
- Thu Oct 04, 2012 2:40 am
- Forum: General Valve
- Topic: Black Mesa - Whatcha think about' it?
- Replies: 28
- Views: 31813
Re: Black Mesa - Whatcha think about' it?
I never played HL1 before BMS. So I can't tell if you are being sarcastic or not.
- Thu Oct 04, 2012 1:47 am
- Forum: General Valve
- Topic: Black Mesa - Whatcha think about' it?
- Replies: 28
- Views: 31813
Re: Black Mesa - Whatcha think about' it?
They did feel a little overpowered. But I do prefer the perfect weapon proficiency over insane amounts of health.Vasili wrote:It's alright, but the marines are too quick and accurate.
- Sat Sep 29, 2012 6:16 am
- Forum: Model, Prefab, Texture Requests
- Topic: Cloud Model Request
- Replies: 4
- Views: 10723
Re: Cloud Model Request
That's great. See, isn't more satisfying to do it yourself? Not only do you now have the player model you wanted, you also learned some things.
- Thu Sep 27, 2012 9:17 pm
- Forum: The Outside World
- Topic: Weird Dreams
- Replies: 305
- Views: 158816
Re: Weird Dreams
snip
- Wed Sep 26, 2012 7:42 am
- Forum: Model, Prefab, Texture Requests
- Topic: Cloud Model Request
- Replies: 4
- Views: 10723
Re: Cloud Model Request
http://obsidianconflict.net/forums/view ... =26&t=3567
It's always good to learn these things. It's all pretty straight forward and easy.
It's always good to learn these things. It's all pretty straight forward and easy.
- Sun Sep 16, 2012 4:59 am
- Forum: Modeling Help
- Topic: Muzzleflashes doesn´t appear in game
- Replies: 4
- Views: 10641
Re: Muzzleflashes doesn´t appear in game
I know QCs, I can't model for shit. { event AE_MUZZLEFLASH 0 "SMG1 MUZZLE" } Looking in code, you pass the animation event AE_MUZZLEFLASH two tokens. First, the effect type, then the attachment name. The attachment name you passed it was "muzzle", yet you don't have an attachment...
- Thu Aug 30, 2012 7:38 am
- Forum: The Outside World
- Topic: How fast is your internet?
- Replies: 139
- Views: 102126
Re: How fast is your internet?
Home(we got a newer unit, sadly ping still sucks):
(ISP base station is in TX)
Phone(when right next to a 4G tower):
(ISP base station is in TX)
Phone(when right next to a 4G tower):